A high-stakes top-down survival game where every raid could be your last. Build a persistent safehouse, scavenge dangerous zones, extract with what you can carry — or lose everything.
Safehouse: Afterfall 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Soulforge Studios发行商Soulforge Studios类型模拟角色扮演
—成就—DLC4390910
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:56 UTC · 来源:SteamWebAPI
最低配置推荐配置系统10—内存8 GB RAM12 MB RAM存储空间25 GB available space50 GB available space
关于 Safehouse: Afterfall
Prepare. Raid. Extract. Build. Survive.
Operate from a persistent safehouse on the edge of collapse.
Gear up, enter hostile zones, scavenge what you can, and reach extraction before it’s too late.
What you bring out strengthens your base.
What you lose stays behind.
Raid & Extraction
- Enter dangerous zones filled with the infected
- Navigate buildings, streets, and tight interiors
- Manage line of sight and noise
- Carry limited gear based on weight and inventory space
- Secure loot by reaching extraction points
- Leave your body and equipment in-world if you die
Each raid is self-contained. The world persists.
Persistent Safehouse
- Store recovered items in physical storage
- Craft tools, ammo, and medical supplies
- Upgrade workstations
- Expand capacity and infrastructure
- Prepare loadouts before each raid
Survival Systems
- Stamina limits sprinting and combat
- Wounds require treatment and resources
- Inventory weight affects mobility
- Sound attracts enemies
- Visibility and positioning affect engagement
Combat is direct. Avoidance is viable.
Character Loss & Recovery
- Death removes your current survivor
- A new survivor continues from the same safehouse
- Previous corpses remain in raid zones
- Gear can be reclaimed by returning to the location
Progression happens through the world, not the character alone.
Optional Shared World (Co-op)
- Multiple players inhabit the same persistent world
- Players can raid together or separately
- Actions change shared state
- Infrastructure and damage remain visible
- Contribution does not require simultaneous play
The world tracks what players build — and what they fail to protect.