Build your realm in a turn-based campaign. Break theirs in battle. Real-time, 1:1-scale warfare where tactics, not spreadsheets, win clashes between tens of thousands of soldiers.
Rule of Iron: Dark Age 在线人数与 Steam 图表
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游戏
发行日期20269 个月前发行
开发者Eisengeist Studio发行商Eisengeist Studio类型动作策略模拟
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:36 UTC · 来源:SteamWebAPI
Campaign
- A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it. Plagues wipe out.
- No building slot limitations.
- No locked minor provinces, a village can grow into a metropolis.
- No magic 20-unit hard limit per army.
- Armies don't need a general. Split them up and move them freely.
- Armies need ship units to move across water. They don't magically spawn transport ships.
- No skill trees. Traits are gained organically.
- No gamey tech trees either. Technology happens historically at certain turn thresholds.
- Road upgrades are visible on the map.
- Visible trade carts and ships reflect your trade income.
- Innovative UI to reduce late-game micromanagement.
Battle
- The battle terrain is generated exactly from the campaign map features.
- Historical scale featuring battles reaching tens of thousands of soldiers.
- A sophisticated physics system to simulate a shifting battle line and to make formation depth and tightness emergently matter.
- Morale, fatigue, high ground and flanking as first-class systems. A skilled general can defeat an on paper superior army with ingenious tactics.
- Archers and other units range depends on their relative altitude to the target.
- A per soldier line of sight system paired with a per missile collision system where trees, buildings and other objects block missiles.
- No canned pair animations, combat outcomes depend on the position and rotation of the soldier at the time of the strike.
Modding support
- Create entirely new campaigns including the map. The code will generate features like rivers or castles where you tell it to.
- Create new units, even fantasy creatures with custom rigs.
- Adjust the UI to your taste.
- Tune the AI.
No gimmicks, no anti-player gangup, no bloated mechanics mess, no superheroes. Tactical depth paired with immersive empire-building.