Online social deduction in a cosmic-horror castle for 4–8 cultists. Follow the schema and lay out the ritual objects on the pentagram — but one of you is a traitor. Every ruined ritual ends in a vote and a sacrifice. Three successes or three failures decide the cult's fate.
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开发者E-Byte Games发行商E-Byte Games类型独立
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玩家数更新于 — · 商店数据更新于 9月22日 23:27 UTC · 来源:SteamWebAPI
The circle gathers. The schema is dealt. One of you is lying.
RITUAL DISORDER is an online social deduction game steeped in cosmic horror. A circle of cultists locked in an ancient castle performs a series of rituals — gathering arcane objects and laying them out on a pentagram to touch forbidden knowledge. But one of the circle is a traitor, sworn to ruin the rituals from within.PERFORM THE RITUAL
- Each ritual deals a secret schema: which object belongs on which node of the pentagram.
- Your notebook shows you only a fragment of the schema — the traitor sees it all. Together, the circle always holds the complete picture. If everyone tells the truth.
- Search the castle, carry the right objects back, and set them on their pedestals before the timer runs out. A single wrong object on any pedestal ruins the ritual.
PAY THE PRICE
- A failed ritual demands blood: the circle votes, and the chosen one is sacrificed on the altar.
- Voting is public — you point at your target with your own raised hand.
- Three completed rituals and the cult triumphs. Three ruined rituals and the darkness prevails. Sacrifice the traitor, and the match ends on the spot.
SOW DISORDER
- The traitor plays by the same rules as everyone else — no weapons, no kills, only knowledge and sabotage.
- Hex a carried object: the next cultist to pick it up is struck by a blinding flash or scrambled controls.
- Misplace objects in plain sight, lie with a straight face, and survive the votes.
SPEAK OR SUFFER
- Built-in proximity voice chat: step aside to whisper — but someone may be standing in the dark behind you.
- A quick wheel of 12 phrases with gestures, for accusations that need no microphone.
- The sacrificed are not gone: ghosts wander the castle freely, watch everything, and talk to other ghosts — the dead hold their own conversation the living will never hear.
Play with 2–8 players over Steam or LAN. Full deduction rules need a circle of at least 3.