Bolt together turrets from scavenged junk and hold a shattered city gate with up to 8 friends. RIGUP is a chaotic co-op first-person tower defense where heavy parts take two to carry, turrets break mid-fight, and one bad throw can knock your buddy out cold.
RIGUP 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
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7 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者ScrappyDuckStudio发行商ScrappyDuckStudio类型动作策略独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月20日 06:15 UTC · 来源:SteamWebAPI
A band of tipsy adventurers rolls out of the tavern in a rickety wagon, headed for a city gate that is barely standing. Their job: build turrets out of whatever junk they can find and keep the monsters from smashing through.
Your turret, your problem Every turret is built by hand from three parts — a Base, a Launcher and an Energy core — each found in several quality tiers. Mix and match them, and no two turrets look or fight the same. Swap parts mid-wave, repair them under fire, and watch them fall apart in strange shapes.
Co-op or bust Play with 1–8 players online. Heavy parts need two people to carry, someone has to cover the friend repairing a turret, and knocked-out teammates won't wake up unless you shake them.
Cozy chaos Round, wobbly characters, ragdoll physics and in-game voice chat turn every near-loss into a story. Throw rocks, spiked balls and bombs, or grab a handheld weapon and aim yourself.
Run after run Push through stage after stage, each harder than the last, with a Stone Golem boss every fifth stage. If the gate falls, the run is over and it's back to the tavern.
The tavern Between runs, dress up your adventurer, buy turret parts for the next trip, and down a beer for a buff (and a blurry screen).
Features
- Build turrets from Base + Launcher + Energy parts in multiple quality tiers
- 1–8 player online co-op through Steam
- Six monster species plus a Stone Golem boss
- Throwables, handheld weapons and turret repair on the fly
- Ragdoll knockouts and friend revives
- Proximity-style in-game voice chat
- Cosmetics, a tavern hub and run-based progression
- Flat-colour low-poly art style