3D Painter RM is a simple and customizable 3D pixel-art texture painting tool. Paint directly in 2D or 3D, create PBR textures, customize your workflow, and export assets ready for Unity and Unreal Engine.
Retro Madness DX 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
0.0%1 user reviews
0 篇好评1 篇差评
推荐数—评分
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月23日3 个月前发行
开发者Mergim Sahiti发行商Mergim Sahiti类型动作冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 03:33 UTC · 商店数据更新于 9月22日 22:25 UTC · 来源:SteamWebAPI
最低配置推荐配置系统7,10,11—处理器1.5 GHz CPU—显卡2048 MB RAMIntegrated Graphics (Intel HD or equivalent)存储空间200 MB available space—
关于 Retro Madness DX
3D Painter RM dx
3D Painter RM dx is a lightweight and easy-to-use 3D texture painting tool designed for pixel art, stylized textures, and game development.
Paint directly on your model in 3D or work on your textures in 2D. RM gives you a simple workflow while still providing the tools and customization you need to create detailed game-ready textures.
Paint in 2D & 3D
Switch between a 2D texture workspace and a 3D viewport and paint directly on your model.
Create pixel-art textures with a crisp workflow, or turn off Pixel Art mode when you want a more traditional painting experience.
Powerful Painting Tools
RM includes a wide range of tools for creating and editing textures:
- Brush
- Line
- Curve
- Spray
- Smudge
- Blur
- Fill
- Jumble
- Eyedropper
- Eraser
- Text Tool
- And more
Tool properties can be customized directly from the interface, giving you control over how each tool behaves.
Layers
Work non-destructively with a familiar layer system.
- Layer visibility
- Opacity
- Blend modes
- Multiple layers
- Easy layer editing
Organize your texture work without having to constantly modify the original artwork.
PBR Material Channels
Create and edit multiple material channels including:
- Color
- Roughness
- Normal
- Ambient Occlusion
- And other PBR texture data
Each channel can be customized independently to create the material look you want.
Flexible Texture Resolution
Choose the resolution that fits your project:
64×64 → 128×128 → 256×256 → 512×512 → 1024×1024 → 2K → 4K
Whether you're making a tiny pixel-art asset or a high-resolution game texture, you can choose the resolution that works for your project.
Pixel Art Workflow
RM is designed with pixel artists in mind.
Use Crisp Mode for sharp pixel-perfect results and enable X Symmetry when you want to create symmetrical textures quickly.
Customize your drawing workflow without unnecessary complexity.
Color Palettes
Create and work with custom color palettes to keep your artwork consistent and make pixel-art workflows faster.
Game-Ready Export
Export your textures as PBR texture maps and use them in your game development workflow.
RM is designed to work with popular game engines including:
- Unity
- Unreal Engine
Create your textures in RM and bring them directly into your game projects.
Simple by Design
3D Painter RM focuses on keeping texture painting straightforward.
No complicated workflow is required to start painting. Open your model, choose your texture resolution, select your tools, and start creating.
Whether you're making pixel-art games, stylized environments, props, characters, or game-ready materials, RM gives you a simple and customizable way to create them.
Create. Paint. Customize. Export.