A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.
Rebound Hell 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年1月26日8 个月前发行
开发者mrtsGAMES发行商mrtsGAMES类型动作独立抢先体验
15成就—DLC
关于这款游戏
玩家数更新于 9月18日 19:16 UTC · 商店数据更新于 9月22日 22:02 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7 / 10 / 11 (64-bit)—处理器Dual Core 2.0 GHz—显卡Carte compatible DirectX 10 ou supérieure—内存2 Go MB RAM相同存储空间200 MB available space相同
关于 Rebound Hell
Rebound Hell – Chaos by Ricochet
Rebound Hell is a minimalist, top-down action game where every ball you fire is a double-edged sword.
You are trapped in a small, square arena. With each shot, a white ball is launched. If it hits an enemy, it deals damage. But beware: with each bounce off a wall, the ball turns red... and can damage you in turn.
Each white bounce has a chance to spawn an enemy around the arena.
Enemies quickly swarm the area, forcing you to manage your shots intelligently, or you'll be overwhelmed by your own ricochets.
- You only have 3 HP. Limited healing. No mercy!
Original Upgrade System
- Every 10 white ball bounces, a yellow ball is automatically fired.
- Pick it up to trigger a random upgrade.
Upgrades That Change Everything
Not Just Stat Bonuses! Some upgrades completely change how you play:
- A bomb that explodes red bullets.
- A radar that slows enemies down.
- An hourglass that freezes enemies in time.
- Upgrades react to the number of bullets in play or your movement speed.
Varied Enemies
- 15 types of enemies, from simple magazines to fast-moving, lethal brains, to enemies that transform into obstacles in the arena. Each one adds a new layer of pressure.
- 3 Completely Different Worlds
- 3 Unique Bosses!
Maximum Replayability
- Original enemy spawn patterns linked to your own shots.
- Non-linear, increasing difficulty: the longer you survive, the denser the chaos becomes.
- A unique leaderboard that sets you apart from other players.
Atmosphere
- An ultra-minimalist pixel art style.
- A chaotic, dark electro/synthwave soundtrack that builds in intensity made by Nate Sassoon !