RE//POSSESSED is a uniquely controlled cyberpunk immersive sim set in a post-space war Germany. You play as C, being either a shadow in disguise, a killing murder machine or unpredictable flying monster that neither knows personal boundaries nor accepts the concept of walls or fences.
RE//POSSESSED 在线人数与 Steam 图表
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在线人数—24 小时 —
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30 天峰值玩家0平均 —
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30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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游戏详情
关于这款游戏
游戏
发行日期20273 个月后发行
开发者CatWithCode发行商CatWithCode类型动作冒险独立
—成就—
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:53 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 or newer相同处理器Intel i7-4790, AMD Ryzen 5 3400GIntel Core i5-12400, AMD Ryzen 7 5800X显卡NVIDIA GTX 1050/60, AMD RX 580NVIDIA GTX 1070/80, AMD RX 5700XT内存8 GB RAM10 GB RAM存储空间2 GB available space4 GB available space
关于 RE//POSSESSED
Help C fight for her freedom!
The world was brought to its knees by an alien attack. When all hope was lost, the attackers vanished without a trace. Leaving the now ravaged earth with new found, enigmatic technology. From those ashes rose Mega-Corporations indulging in this new found power.
In this world you play as C, 32 years young, waking up in front of the city gates, with only one thing on her mind: Revenge.
Gun-play RE//imagined!
The unique control scheme of RE//POSSESSED allows you to freely position your weapon (or items) on the screen in 180 degrees of rotational freedom. This dynamic aim system allows you to aim around corners, throw items from unexpected angles and to control the battlefield without ever being seen or noticed. Fight your way up the corporate ladder one or several heads at a time.
The immersive-sim Mindset!
True to the immersive-sim philosophy it is up to you to find your own way to complete the assigned missions. We just provide you the tools for the job. Become a juggernaut and go in (or out) with guns blazing. Be the very shadow that haunts the city at night and never been seen or noticed at all. Or become a monster right out of a sleazy stalker horror movie. The tools are within your hands.
In true Eurojank Fashion.
Play the way you want. Balance C's augments, maximize your output and break the very game. However keep in mind: Every combat advantage will have an equal drawback. Are you up to the task?
Further Features:
- A fully dynamic physics system.
- Quick-Save and Quick-Load system embraced by design.
- An dynamic inventory system usable at any time.
- A great Soundtrack made by static.grl.
- Beautiful Artworks made by Pandaru/Vestar.
Made with Open-Source tools, by human hands and a SteamOS/Linux first approach.
Made from the ground up in Godot, using the Jolt physics engine, with models and environments made in Blockbench.