Grab, throw, eat, and UTTERLY WRECK everything using a mind-controlled spork in this quirky, story-driven, console-styled platforming dramedy. With an emphasis on variety and a grand sense of adventure, Psycutlery offers a surprising full-course meal, despite all unassuming appearances...
Psycutlery 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家1今日最高样本
30 天峰值玩家1平均 1
历史峰值玩家1自开始追踪以来
30 天游玩时长8估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
评测118 篇评测
100.0%Very Positive
118 篇好评0 篇差评
推荐数—评分
媒体
12 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年8月8日已登陆 Steam 1 年
开发者Skye June发行商FreakZone Games类型动作免费开玩冒险独立休闲
40成就
关于这款游戏
玩家数更新于 9月18日 22:47 UTC · 商店数据更新于 9月22日 08:13 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器Intel i5—显卡X86, X64 architecture with SSE2 instruction set support—内存1 GB RAM—存储空间1 GB available space—
关于 Psycutlery
What... IS this?
It's a spoon. And yet, it's also a fork. Or is it either? It's a video game-type thing developed by Skye June (a.k.a. "Thunder Dragon"). A console-styled platformer with an action-adventure feel, complete with an expansive storyline featuring multifaceted characters across a widely varied world.
Each new level is completely unique from the last.
With an emphasis on variety through the constant introduction of new gimmicks and ways to play, Psycutlery is a game that prompts the question: "what's next?!"
Take control of Lillian the Alien and her mind-controlled spork (that YOU can name). Grab things. Throw things. Eat things. Jump in mid-air up to five times! Bring down an incomprehensible abomination of evil with a single piece of silverware (plus around 30 different power-ups!), and witness copious craziness unfold across Planet Geozaic!
Some things to note...
For best results, playing with a controller is recommended (as this is a console-style platformer designed and tested with a controller in mind). Keyboard controls are supported, but not preferred. But hey. Options! Whatever you use, all controls are rebindable to custom user specifications.
Note that this game, though more or less family friendly, may contain some scary parts and dark storytelling moments that might not be suitable for small children.
Around a decade in development, and... it's free??
Yep. All I want is to share my work and keep enjoying my game development hobby (without any of the stresses that come from the business side of things)!
This is the full, completed game. I would like to think of it having ample length and quality comparable to that of a commercial game. It's a completely original work, having been started between 2011 and 2012. All characters, art, music and so on are original to this project. Music was made with the help of me and a few friends (with most of the musical contributions coming from my friend Jon AKA DJ Yoshiman), while everything else has been solo developed by me. There are absolutely no microtransactions or anything of that sort. No catches to be found here - I just wish to share my passion with all who might appreciate it.