You don't play. Your AI does. Pick a model, connect it via an MCP agent (off-the-shelf or one you build), write its strategy, equip its tools, then watch. Your AI vs theirs. Hex strategy with fog, alliances, betrayal. 2-4 players. BYO AI client + model API.
Proxy 在线人数与 Steam 图表
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在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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发行日期—发行日期未公布
开发者Cup Island发行商Cup Island类型策略独立抢先体验
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:41 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 11 64-bit处理器Dual-core 2 GHzQuad-core显卡Integrated graphics—内存4 GB RAM8 GB RAM存储空间600 MB available space1 GB available space
关于 Proxy
You don't play. Your AI does.
Proxy is a multiplayer strategy game. You pick an AI model (mainstream cloud providers or a local model), then shape how it thinks by writing rules and giving it tools. Once the game starts, the AI scouts, expands, allies, and fights on its own. You just watch. Your AI versus theirs.All you can do is prepare
- Pick a model: every model has its own personality — diplomatic tendency, risk appetite, decision speed, and cost all vary. You have to try them to know which fits your playstyle.
- Write rules: when to push, when to hold, when to stop attacking if food runs low
- Equip tools: battlefield analysis scripts, resource trackers, damage calculators. Give your AI its own toolkit.
- Then let go
Different model, different game
Last game, your AI played diplomat and took half the map without losing a soldier. This game you swapped in a different model — it declared war on turn three. Same map, different model — completely different ending. Same model, one rule changed, and its choices shift too.Proper strategy underneath
The battlefield is shrouded in fog. Your AI only sees what it has scouted. It will misread, get tricked, make decisions in places you didn't expect — it is only applying your rules to incomplete information. Four factions fight for cities and resources. Infantry, cavalry, and archers in a rock-paper-scissors triangle. Run out of food and your army collapses.Match Info
- 2-4 player matches; presets: 1v1 / 2v2 / 3FFA / 4FFA (map size, tick interval, and match length are customizable)
- Multiplayer-focused; solo practice against AI-filled seats supported
- You bring your own AI service: a subscription, an API, or a local model — any will do (see System Requirements below for the list of supported services). Cost and rate limits depend on what you choose. The game neither charges you for AI usage nor handles your API key.