A precision first-person movement game. Air-strafe, bounce, and rocket-jump through hand-crafted jump maps with faithfully recreated 2000s-era physics, and chase records on leaderboards that track every route, category, and discipline.
PROJECT_JUMP 在线人数与 Steam 图表
实时
在线人数—24 小时 —
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30 天峰值玩家0平均 —
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30 天游玩时长—估算值
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24 小时—7 天—趋势持平
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开发者PROJECT_JUMP发行商PROJECT_JUMP类型动作抢先体验
—成就—DLC5043430
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:16 UTC · 来源:SteamWebAPI
A first-person movement game with faithfully recreated 2000s-era jump physics. No enemies, no story - just maps, your movement and a timer.
Movement
Air-strafe, bounce, and rocket-jump. The physics are recreated from the ground up to match the originals exactly — every jump, bounce, and speed gain works the way veterans remember.
Runs
Every finished run is timed and ranked. Leaderboards track your time, rockets used, and saves/loads per run. Categories are earned, not picked: no speedometer is Hardcore, with it is Normal. Off-rate physics or exploit tricks tag your entry instead of disqualifying it. Maps can have multiple routes, each with its own board.
Practice
Save and load your position to drill individual jumps. Practice mode lets you fly the route freely without affecting your run. Every keybind, HUD element, and physics rate is rebindable and movable.
Planned
More movement disciplines — surf, bhop, climb — built on the same physics-first approach.