Profaned is an Egyptian-themed old-school FPS in the vein of PowerSlave and Quake, built on the DarkPlaces engine. Produced by Rising Fire Games and developed by ex-3D Realms members, Bloom Team and Rest in Pixels.
Profaned 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
17 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Rising Fire Games, Rest in pixels, Bloom Team发行商Rising Fire Games类型动作独立
—成就—DLC3935170
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:57 UTC · 来源:SteamWebAPI
Profaned is an Egyptian-themed old-school FPS in the vein of PowerSlave and Quake, built on the DarkPlaces engine. Produced by Rising Fire Games and developed by ex-3D Realms members (Wrath: Aeon of Ruin), Bloom Team / Rest in Pixels (Call of the Void).
Somewhere between the two Great Wars, our protagonist — a seasoned fighter pilot — is shot down during aerial combat over the deserts of ancient Egypt. Unfortunately, his plane crashes onto a forgotten temple, blocking the only way out.
With no choice but to venture into the depths of the temple, he soon discovers he isn't the first to arrive: the remains of enemy expeditions — soldiers, equipment, journals — lie scattered through its corridors, overrun by something that was never meant to be disturbed. Something magical. Something not of this world.
Fighting his way through crumbling temples, buried cities, mines and caverns, our protagonist uncovers the truth behind the hieroglyphs: the old gods of Egypt were never gods at all. Millennia ago, humanity served an alien race that arrived through strange pyramidal portals — and for reasons lost to time, abandoned our planet. Now those portals are opening again.
Why now? Has the bloodshed of our wars called them back? Have they simply been waiting for us to grow weak? Or have they seen how far we've come — and returned to make sure that, this time, we are the ones who serve?
- Old-school FPS combat: fast movement, secrets and egyptian architecture, built the way the genre demands
- Handcrafted levels through crumbling temples, buried cities, mines and caverns
- A bestiary drawn from Egyptian myth twisted into something far older and far worse — mummies, harpies, a sphinx, and more
- An arsenal spanning WWI/WWII-era firearms to weapons of a forgotten, alien technology
- Powered by DarkPlaces: classic Quake-engine movement and feel, with modern rendering
- Produced by Rising Fire Games (Hands of Necromancy) and developed by ex-3D Realms members (Wrath: Aeon of Ruin), Bloom Team / Rest in Pixels (Call of the Void)