You're a commercial diver left under an offshore platform after an accident. The only way up is a chain of emergency refuges, and each one needs a part from out in the dark. You get a bearing, six strobes and a few minutes of gas. Your supervisor, Mara, stays on the radio.
Point Nemo 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Pineapple Under The Sea发行商Don't Open The Box类型独立模拟
—成就—DLC5451310
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月19日 05:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Requires a 64-bit processor and operating system相同处理器Intel Core i5 (9th Gen) / Ryzen 2700Intel Core i7 (9th Gen) / Ryzen 3700显卡NVIDIA GeForce GTX 1060/AMD RadeonNVIDIA GeForce RTX 2060/AMD Radeon内存16 GB RAM32 GB RAM存储空间100 MB available space150 MB available space
关于 Point Nemo
Something hit the platform in the night and took the diving bell with it. You wake up in Refuge Four, a hundred and twenty metres down, and nobody is coming to get you.
Your supervisor, Mara, is still up in the control room. She can see you on the hatch camera for the first ten metres. After that it's you, your compass and whatever lights you leave behind.
You're in saturation, so you can't just swim up. You have to climb slowly, refuge by refuge, resting in each one while the pressure comes down. Every refuge needs something from outside before you can move on: a scrubber cartridge, a full gas bottle, a battery.
- Swim out on a bearing. There's no map and no marker on the screen. You read the route card, check the compass on your wrist and swim into the dark.
- Leave a trail. Drop strobes on the way out so you can find them on the way back. The receiver tells you how far away the refuge is, but not which way.
- Watch your gas. It runs out. Kicking hard burns it faster, and the current pushes you off your line while you work.
- Rest between dives. The refuge is warm and cramped. There's a bunk, a kettle and a radio, and Mara wants to talk.
- Things go wrong out there. The water silts up, the refuge lights go out while you're halfway home, and once, something big passes between you and your strobes.
Point Nemo is a short first-person horror game about deep water and finding your way home. There's no combat, and nothing chases you.