Design a game. Pick its genre, its topic, who it's for. Then go do your actual work - every keystroke you type writes another line of it. A tiny developer builds, ships, and gets reviewed for your ideas, in a little window in the corner of your screen.
Pocket Studio Desktop Companion 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年10月5 天后发行
开发者Indovers Studio发行商Indovers Studio类型独立模拟休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:50 UTC · 来源:SteamWebAPI
最低配置推荐配置系统OS: Windows 10 (64‑bit)Windows 11 (64‑bit)处理器Intel Core i3‑2100 / AMD equivalentIntel Core i5 / Ryzen 5显卡DirectX 11–capable GPU; integrated graphics fineAny dedicated GPU or modern integrated graphics内存2 GB RAM4 GB RAM存储空间500 MB available space相同
关于 Pocket Studio Desktop Companion
A tiny game developer has set up shop in the corner of your screen. They have ideas, ambition, an office chair, and no way to write a single line of code on their own.
That part is your job. Every key you press - in your editor, your inbox, a document you're already behind on - becomes a line of code in their current project. You do your work. They ship games.
Every game is one you designed
Before they start, you decide what they're making: a name, a genre, a topic, and the audience it's for. Cyberpunk Racing for Teens. Farming Horror. Ninja Cooking Sim, for Kids.
Nothing tells you whether it's a good idea. Some combinations click, some quietly fall apart, and a few disasters turn into cult hits. You find out at launch - with a review score, a payout, and a box on the shelf.
Bugs happen
Projects don't stay the size you agreed to. Bugs surface while they work, each one pushing the finish line a little further out, and there's exactly one way to deal with them: keep typing. Just like at your job.
The studio grows
Money from shipped games goes back into the studio, five ways:
- Coding Speed - squeeze more lines out of every keystroke.
- Game Quality - score better, sell more.
- Scope Handling - from a weekend prototype up to the MMO they keep talking about.
- Clean Code - fewer bugs in the first place.
- Debugging - and cheaper ones when they show up anyway.
Earnings also buy new rooms to work in, so the studio slowly stops looking like a first job.
Read the post-mortem
Every shipped game keeps its own breakdown: how well the genre suited the topic, whether you aimed at the right audience, how tired the idea had gotten, what the bugs actually cost, and what all of that did to the money. The rules are never explained up front - you learn them one release at a time.
常见问题
Steam 目前未列出 Pocket Studio Desktop Companion 的价格。
Pocket Studio Desktop Companion 尚未发行。计划发行日期:2026年10月。