Plunder Protocol is a unique mix of RTS, MOBA, auto battler and tower defense turned base builder. Designed for players who love strategy but hate micromanagement. Build your base, recruit units, and outsmart opponents with strategy instead of fast clicks.
Plunder Protocol 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
11 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Pascal Claes发行商Pascal Claes类型动作免费开玩策略
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:56 UTC · 来源:SteamWebAPI
辅助功能与音频Camera ComfortCustom Volume ControlsPlayable without Timed Input
系统需求
最低配置推荐配置系统Windows 11—内存4000 MB RAM—存储空间1 GB available space—
关于 Plunder Protocol
Plunder Protocol is a unique mix of RTS, MOBA, auto battler and tower defense turned base builder. Designed for players who love strategy but hate micromanagement. Build your forces, adapt your tactics, and outplay your opponents with smart decisions instead of fast clicks. Every match is a battle of strategy, not mechanics.
Current Features
The core of the game is base building. You place spawners that create economy and combat units, and build towers to defend your base.
The map has 3 lanes connecting both team bases:
- The left lane is where you plunder resources to grow your economy and attack.
- The right lane is for defense, you build towers to slow down the enemy’s progress.
- Both side lanes end with a big neutral monster. Once you’ve gathered enough resources, you can defeat it and push through.
- The center lane is wide open, only guarded by a single tower on each side, ideal for fast, direct attacks.
- Each lane also has platforms on the side where you can build defensive towers.
Spawners automatically create units when you have enough resources. Units follow set paths to plunder or attack. There’s no unit control, your only influence is where you place buildings, which determines their paths.
The result is a kind of tug-of-war. Adjust your army, manage your economy, and push one, two, or all three lanes to destroy the enemy base and win the game.
Matches are 1v1 for now, but once the community grows, I plan to change to team-based matches, first 2v2, then maybe 3v3 or even 5v5 later on.
Planned Features
- Add upgrades to all buildings that change the way they work in unique ways.
- Add special buildings that change the way the game plays.
- Balance economy units and expand economy management.
- Add more combat units and towers.
- Introduce team-based matches as the community grows, expanding the map accordingly.
- Add different factions or races to choose from at the start of a game.
Prototype Fixes
The prototype is a preview of what the finished game will be like. Many features don’t work exactly as intended yet, and there are quite a few bugs.
- Improve building placement system.
- Improve unit pathing and target selection.
- Make units move around buildings instead of through them.
- Improve the building and unit selection system.
- Greatly improve the game's graphics.
Playtest
We've decided to go with an open playtest, just click the "Request Access" button to get instant access.
The game is currently in a prototype stage. It's not a complete or finished product. You will run into annoying bugs.
Plunder Protocol currently requires two players to play. There is a quick play feature, but player count is low. There's also a private lobby if you want to play with a friend.
Join our Discord if you're looking for opponents, have questions, or want to share feedback.
Discord
Join our Discord server to participate in early alpha testing. You’ll find a link in the sidebar on this store page.