关于 PATROL
Patrol is a real-time tactics game about modern counterinsurgency. Every theater is generated fresh: dense towns and walled compounds, river valleys lined with irrigated fields, desert roads where the next pothole might be a bomb. Somewhere in it are the men running the insurgency. Your job is to find them, take them, and bring everyone home.
Hunt high-value targets
Choose your next target from the intelligence board. Some are dug in behind walls and guards. Some bolt the moment they hear you coming. Some move in armed convoys, and some want out. Send the CIA team in undercover to build the picture, then decide how to go in: quietly, at night, or loud and fast before the reaction force arrives.
Every raid has an answer
Loud work raises the alarm. A siren goes up, a countdown starts, and reinforcements roll in from across the region. Each raid raises your heat, and the enemy's strength drops as you take their people and their towns. Wear them down, then finish it: walk a bomb squad through a hostile town to a dirty bomb with the clock running, or corner the ring leader in the largest town on the map.
Fight with cover, suppression and support
Squads take cover behind walls, rocks and canal banks, and men under heavy fire stop shooting back. Armored cars, troop carriers and main battle tanks push through the streets. Transport helicopters fast-rope teams onto rooftops. When it goes wrong, call in attack helicopters, laser-guided bombs, a circling gunship, artillery or drones.
The enemy fights back
Insurgents bury roadside bombs, send car bombs down the road, launch FPV drones and guard the sky with missile sites and shoulder-fired launchers. Deal with their air defenses before you commit your helicopters.
Bring them home
A soldier who goes down is still alive, and bleeding out. Get to him, carry him to a vehicle or a helicopter, and get him back to the aid station at your base before his time runs out.
Features
- Procedurally generated theaters: towns, compounds, river valleys and green zones, different every time
- A campaign of high-value target hunts, ending in a race to defuse a dirty bomb or a fight to take the ring leader
- Real-time tactics with active pause: stop the clock and give orders at any time
- Directional cover, suppression, and wounded soldiers you have to recover
- Infantry, armor, helicopters, and on-call air and artillery support
- Undercover work with the CIA team, and night operations under night vision
- Destructible buildings, a day and night cycle, and dust storms
- Adjustable difficulty, and tutorials that teach every system