Position smarter than you shoot. Stack rule-breaking upgrades into absurdly powerful runs. An arcade roguelite where Geometry Wars meets Vampire Survivors, and the playfield itself is your weapon.
Particulitix 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测32 篇评测
93.8%Positive
30 篇好评2 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月6日4 个月前发行
开发者Workshop Geek发行商Workshop Geek类型动作独立
15成就—DLC4139330
关于这款游戏
玩家数更新于 9月18日 22:37 UTC · 商店数据更新于 9月22日 21:03 UTC · 来源:SteamWebAPI
最低配置推荐配置系统7 or up—处理器Intel 8 gen—显卡Yes, you need one—内存8 GB RAM—存储空间200 MB available space—
关于 Particulitix
An arcade roguelite where positioning beats firepower.
Build absurdly powerful runs through rule-breaking upgrades.
I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.
- Position smart around playfield zones that shape every fight
- Stack run-specific arsenals from dozens of upgrade combinations
- Carry permanent character upgrades between runs
Choose Your Style
Your weapon choice defines your gameplay.
Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.
Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.
Find Your Build
Combine dozens of upgrades into builds that probably shouldn't exist.
Here are just a few examples:
- Spicy bounce: Each time a bullet bounces, its damage is doubled. If you have fragments or DoTs they keep this boost.
- Laser: 8x damage, but capped at 8 active at a time. Combines with fragments for chain effects.
- Mimic: Your ship mimics the appearance of the enemies chasing you. They won't chase you unless you fire. Shooting breaks the disguise for a short time.
Positioning Is Power
The playfield isn't a backdrop. Where you stand changes every fight.
- XP doesn't come to you. You have to risk your position to grab it. Timing your pickups around special zones can turn a dangerous move into a massive advantage.
- Temporary zones appear across the screen, offering powerful situational bonuses. Exploiting them at the right moment is often the key to victory.
- Builds don't just stack numbers. They change how you play the space. Upgrades interact with movement, positioning, and timing.
The best players don't shoot more, they stand better.
Built Without Textures
Every visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.
A Note From the Dev
Solo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.
If you want to help shape the game, drop into the Discord. That's where decisions actually get made.
Thanks for taking a look.