A 2D soulslike action game built around real-time Protocol Switching. Change stances mid-combat to alter attack tempo and defense options, and counter enemy patterns.
Parasitism 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测8 篇评测
75.0%8 user reviews
6 篇好评2 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年12月5日10 个月前发行
开发者Parasitism发行商SpartaCodingClub类型动作免费开玩冒险独立休闲
—成就
关于这款游戏
玩家数更新于 9月18日 21:22 UTC · 商店数据更新于 9月22日 08:08 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Window 10 64-bit相同处理器Intel I3-2100/AMD FX-4100相同显卡Intel HD Graphics 4000/Geforce GTX 550Ti相同内存4 GB RAM相同存储空间200 MB available space400 MB available space
关于 Parasitism
Parasitism is a 2D souls-like action game built around real-time Protocol Switching combat.
Players can freely switch between four distinct combat protocols (stances) at any moment during battle.
Each protocol features its own attack tempo, stamina economy, defensive options, and risk profile.
Combat is based on parry timing, guard precision, and risk–reward decision making.
To survive, players must read enemy patterns, choose the correct protocol, and manage tempo and resources throughout the fight.
Protocol Switching Combat System
- Switch between four combat protocols in real time
- Each protocol alters combat rhythm, resource flow, and ability effects
- “Stance choice = combat strategy” — your decision determines the fight’s outcome
⚔ Refined Soulslike Combat
- Guard, dodge, and parry timing form the core of battle
- Hitstop, knockback, and other impact feedback are hand-crafted for tight control feel
- Mistakes are punished instantly, but every pattern is learnable and fair
⚔ Pattern-Driven Enemy Design
- Not a stats race—victory comes from reading, reacting, and switching
- The combat loop itself becomes a learning and growth experience for the player