Raise a skeleton army out of the dirt and throw it at a kingdom that wants its dead back. Draft the rites that shape the flood, build the graveyard into a war machine, and drag down THE KING. A reign takes about 25 minutes. Every corpse is counted, and the counting ends at one million.
One Million Skeletons 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Pixel Flood Studios发行商Don't Open The Box!类型策略
—成就—DLC5166350App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:53 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Requires a 64-bit processor and operating system相同处理器Intel Core i5 (9th Gen) / Ryzen 2700Intel Core i7 (9th Gen) / Ryzen 3700显卡NVIDIA GeForce GTX 1060/AMD RadeonNVIDIA GeForce RTX 2060/AMD Radeon内存16 GB RAM32 GB RAM存储空间100 MB available space150 MB available space
关于 One Million Skeletons
The dead are a resource. You are the industry.
You are a necromancer with a shovel economy: skeletons dig bones, bones raise
skeletons, and the surplus marches east. The kingdom sends waves to stop you —
thirty of them, and then it sends THE KING.
Damage only happens where two bodies touch. No damage auras, no spreadsheets
fighting each other off-screen: every kill in the game is a skeleton reaching a
soldier, and every corpse falls exactly where the fight was. When a thousand of
yours hit a shield wall, the crush, the gaps, and the bodies flying out of it are
the actual simulation.
A reign is 25 minutes, and it ends
- Odd waves assault your graveyard. Even waves are yours — march out and raze their camps.
- Kills feed a RITE bar. Fill it and choose one rite of three; the others are gone.
- Rites come from six schools. Commit to three of a school and it starts granting rules, not numbers: corpses that never fade, bolts that skip into a second body, one enemy in five standing back up on your side.
- Structures are cards too. A Bone Kiln, a Soul Well, a Rib Tower — placed by hand, finished by masons, working a radius you chose.
Six bosses, six silhouettes
The Tithe Wagon. Ser Osmund the Wall. The Ossuary Breaker. Lady Vess of the Long
Eye. The Grand Abbot, a walking cathedral. And at wave 30, THE KING — the whole
flood converges on one gilded colossus, and either he falls or the reign does.
The million
Souls bank across reigns. Beat THE KING and the next reign is offered on your
terms — every burden you accept pays out in relics when you win under it. And in
the corner of every reign, a number climbs: every skeleton you have ever raised,
across every run, counted toward ONE MILLION.
What this game is not
No hero to level. No units to micromanage. You decide what gets built, where it
stands, and which rites shape the flood — the flood does the rest, and you watch
it happen.