A VR narrative sci-fi horror game. Trapped in an alien prison, you explore, investigate objects, and talk your way through an escape with Isaak, a survivor stranded in orbit who can only reach you by radio. Every conversation choice shapes what he tells you and what he keeps to himself.
Ombre 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者Mirage Makers发行商Mirage Makers类型冒险独立
—成就—DLC5037160
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 04:15 UTC · 来源:SteamWebAPI
Ombre:价格、发售日期、在线人数与数据统计
评分
0/9
近 30 天暂无数据差评占比—好差评比—
App ID
兼容性与功能
Windows未列出控制器支持
游戏模式Single-player
Steam 功能Family Sharing
辅助功能与音频Camera ComfortCustom Volume ControlsPlayable without Timed InputSave Anytime
更多Narrated Game MenusPlayable At Your Own PaceSubtitle Options
系统需求
最低配置推荐配置系统Win 10—
关于 Ombre
A voice is the only thing keeping you alive.
You wake up sealed inside a glass cube, at the centre of a dark room you don't recognize. You don't know how you got here. You don't know what's watching. The only contact you have with anyone is a damaged wrist radio, and a man on the other end named Isaak — stranded in orbit, unable to reach you, unable to leave.
Getting out means talking to him. And deciding how much you trust him.
Explore an alien facility at your own pace
Move through cells, corridors and maintenance tunnels built for something that isn't human. Pick up what's been left behind. Look closely at things you'd rather not look at. There is no combat and no timer only the space, the dark, and what you're willing to walk toward.
A conversation that remembers
Isaak reacts to what you've seen, what you've found, and what you've already said to him. Complain about something now and he might bring it up an hour later. Push him for answers and he may give them or change the subject.
Dialogue isn't a menu you clear. It's a relationship that shifts based on how you handle him.
Your choices shape what you're told
Every reply changes what Isaak reveals and what he holds back. Ask the wrong question at the wrong moment and a door closes that you'll never know was open. There is no dialogue you can exhaust and no way to hear everything in a single run.
Built for VR
Reach out and handle objects with your own hands. Turn your head to find where a sound came from. Full spatial audio means the facility surrounds you: footsteps, machinery, and the things you can't see are positioned in the room with you.
Comfort options include seated play, height adjustment, snap or smooth turning, and adjustable movement speed.
Features
- A full narrative campaign driven by a single evolving relationship
- Reactive dialogue that responds to your actions hours after you take them
- Hand-crafted environments with no procedural filler
- Full spatial 3D audio
- Full voice acting in English and French