A top-down space survival roguelite. Harvest crystallized spacetime, build your arsenal from 40+ absurdly named weapons, and hold off increasingly hostile void entities until the universe runs out of things to throw at you. It usually doesn't.
Okay, Panic 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
9 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年3月17日6 个月前发行
开发者GotANormalJob发行商GotANormalJob类型动作独立抢先体验
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 01:54 UTC · 商店数据更新于 9月22日 08:10 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionPlayable without Timed Input
系统需求
最低配置推荐配置系统Windows (10+)相同处理器Intel Core i5 (6th gen) or equivalentIntel Core i7 or equivalent显卡DirectX 11 compatible, 1 GB VRAM—内存4 GB RAM8 GB RAM存储空间500 MB available space1 GB available space
关于 Okay, Panic
You fled an empire. You dove through an unstable wormhole into a dimension where physics filed for bankruptcy. Now you harvest crystallized fragments of collapsed spacetime while everything that lives here tries to kill you.
This is fine.
Okay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment.
Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."
It is what it is
Launch into a stage. Void entities emerge from hive nodes and swarm toward you. Your weapons auto-fire at the nearest threats. Killed enemies drop Echo Crystals, XP orbs, shields, and salvage cores.
Level up, choose upgrades, collect cores, and keep moving until the timer runs out — or you don't.
The arena compresses over time. There is nowhere to hide. Eventually a boss arrives with a warning klaxon and a bad attitude.
Plan accordingly.
8 Pilots, 8 Very Different Problems
Each pilot has unique stats, passive bonuses, and a backstory explaining why they're here.
- Commander Vex — Balanced ace. Once held off three cruisers for eight hours at 15% hull integrity because she was more stubborn than the Zenith Confederation.
- Tech Aria — Engineer specialist. Considers void harvesting "applied thermodynamics with a survival component."
- Salvage Kain — Scavenger. If it's not bolted down, it's inventory.
- Kalahia — Ex-racing pilot. Top speed, fragile but untouchable. Applied Formula-class reflexes to a combat scenario. It's working so far.
- Infamous Tokk — Mercenary tank. Starts with rail gun and shield, very slow. Approaches problems the way a glacier approaches a valley.
- Pet-Quart-Clik-Tobah — Four-armed Xelothian alien. Beam weapon specialist. Name is approximate — human vocal cords lack the required number of frequencies.
- Specimen 38 — Bio-augmented escapee. The people who made her regret losing their investment. She does not regret leaving.
- "Him" — The legend nobody names. Every fleet has a pilot the others talk about in whispers.
Systems That Want Your Attention
Chain Kills. Build the Combo — Kill fast enough and your combo meter climbs through six tiers of escalating bonuses — faster fire rate, higher damage, HP regeneration. Hit the max tier and trigger Overdrive: a screen-clearing burst and a 30% fire rate boost. Let the combo drop and start over.
Mefisto — Your Imperfect AI Companion — Mefisto is an onboard AI that watches how you play and reacts emotionally — cycling through 8 states from Excited to Panicked to Existential. It offers tactical advice at various accuracy (it tries). It remembers your worst moments. It will judge you.
Emergency Warp — A controlled spacetime tear that relocates your ship instantly. Brief invulnerability during transit because for that instant you don't fully exist. Pilots report seeing things during the jump. Overuse inadvisable.
Time Dilation — Slow down enemies and bullets by warping the space time continuum.
Dynamic Events — Random events interrupt runs: Pulsar Flares, Gravity Anomalies, Wormhole Surges, Debris Storms, AI Overmind Hacks. Frequency increases in later stages. The void has opinions about your continued survival.
Heat Management — Weapons generate heat. Overheat means weapons stop firing. Each pilot handles heat differently. Some builds require thermal discipline. Others require accepting thermal consequences.
Crew Progression — Defeated bosses drop crew members in tiers, granting additional powerups. But remember: crew members are not immortal.
Meta-Progression — Accumulated resources unlock new pilots, meta-upgrades, and weapon slots across multiple sessions. The roster expands from 3 characters to 8.
70+ Lore Entries — Narrative logs unlock as you play. The lore documents dimensional exile with the tone of someone filing an incident report about the end of reality.
50+ Achievements — Including *Untouchable* (complete a run without taking damage), *Wave God* (reach wave 50), *The Unpronounceable* (unlock Pet-Quart-Clik-Tobah), and *Ultimate Victory* (defeat the Final Guardian).
More features coming soon!