Survive shifting universes where the rules themselves change. Build your arsenal across 15-wave runs, claim the Keys, and face a finale built from the worlds YOU conquered. Adapt or die — the strongest build means nothing in the wrong universe.
NovaShift: Universe 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期2026年9月14日11 天前发行
开发者Candan26发行商Candan26类型动作独立
—成就—DLC5028710
关于这款游戏
玩家数更新于 9月19日 07:07 UTC · 商店数据更新于 9月22日 11:27 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 11 64-bit处理器Dual-core 2.0 GHzQuad-core 2.5 GHz显卡DirectX 11 capable GPU (Intel HD 4000 or better)GeForce GTX 750 / Radeon R7 260X or better内存4 GB RAM8 GB RAM存储空间500 MB available space1 GB available space
关于 NovaShift: Universe
Every universe obeys different laws
NovaShift: Universe is a 2D top-down survivor where mastering one world teaches you nothing about the next.
You are the Engineer, a drifter between worlds. Each universe is a full 15-wave run: your build snowballs from a single weapon into a screen-filling arsenal, then resets when you cross into the next world. Claim a Key from each universe you conquer. Three Keys open the Center — and the finale is assembled from the bosses of the worlds YOU chose.Four worlds, four rules
- Voxel — Tank law: the bigger you grow, the less damage you take
- Number — Parity: bullets shred BLUE enemies, ORANGE ones demand blasts and auras
- Retro — Combo: kill without taking damage and your power multiplies
- Alien — Momentum: movement builds inertia; stopping is death
Features
- Adaptive finale — the Center bosses mirror the Keys you collected, so every campaign ends differently
- Danger levels 0-5 per universe: tougher enemies, richer rewards, deeper unlocks
- Weapon synergies, evolutions and wild cards — build for the universe, not the meta
- Hand-tuned bilingual experience (English / Türkçe)
- A hidden finale for those who refuse to leave any door closed…
Early Access
The core campaign is complete and beatable. Early Access shapes balance and new universes with community feedback.