A 2D exploration action game with a simple story and satisfying "game feel".Build footholds with your kunai, stop time with "Tokoyowatari", and face terrifying yokai across a Sengoku-era land. [Estimated Playtime: 2–4 hours]
常夜渡りの忍 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者キャス发行商キャス类型动作
—成就—DLC3976660App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:20 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionPlayable without Timed Input
更多Gamepad Recommended
系统需求
最低配置推荐配置系统Windows 11—处理器64bit 2GHz or faster multi-core processor—显卡Intel UHD Graphics 600—内存8 GB RAM—存储空间1 GB available space—
关于 常夜渡りの忍
Ninja boy and Yo-kai s a 2D exploration-based platform
Set in Japan's Sengoku period, embark on a journey through the small nation of Mizuya alongside the protagonist, Jin.
Jin, a young boy training to become a ninja, lives a peaceful life—balancing his daily training with playing alongside his childhood friend, Sakurano, the princess of the nation. However, he soon notices that a strange anomaly is taking over his village.
A castle shrouded in dark clouds, a sudden swarm of yokai... and ultimately, Jin loses his life at the hands of a mysterious ninja.
Granted the power to travel back and forth between the afterlife ("Tokoyo") and the living world ("Utsushiyo"), Jin uses his "Tokoyo-Crossing" ability to forge ahead alone toward the castle where Sakurano awaits.
Will Jin be able to restore peace to his village?
Game Overview
This is a jump-action game where you defeat yokai with your trusty kunai. Unlock skills like mid-air dashes and double jumps to expand your range of exploration!
Key Features
- Throw your kunai into walls to create footholds and expand your exploration range
- Use your "Toko-yo Watari" ability to stop time, avoid traps, and fight terrifying yokai.
- We've aimed for smooth, responsive, and satisfying action that reacts instantly to player input!
Instant Action: Actions have no cooldown or startup frames, and movement reaches max speed instantly.
Coyote Time: You can still jump for a brief moment after walking off a platform.
Input Buffering: Your action will still be performed even if you press the button slightly too early.
Ledge Correction: You can climb small ledges even if your jump doesn't quite reach, and you'll automatically vault over small bumps.
We've made many other adjustments to create a satisfying feel! We've dedicated a lot of time to the fundamentals of what makes a great action game.