A top-down arena roguelite you can learn in one wave and spend a hundred hours mastering. Waves close in from every edge; the shop between them decides what you become. 32 ships, 28 weapons, 115 mods to combine — then endless mode, where the caps come off.
Neon Armada - Solar Storm 在线人数与 Steam 图表
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在线人数—24 小时 —
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30 天游玩时长—估算值
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期Q4 20265 天后发行
开发者Faint Signal发行商Faint Signal类型动作
—成就—DLC5022360App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:20 UTC · 来源:SteamWebAPI
Neon Armada: Solar Storm is a top-down arena roguelite you can learn in a single wave and spend a hundred hours failing to master.
ONE WAVE TO LEARN IT
Left stick to move, right trigger for you special ability. Your guns track the nearest target on their own — so you are fighting from the first second, not reading a tutorial.
Prefer to aim yourself? Twin-stick aiming is in the settings, off by default.
A HUNDRED HOURS TO MASTER IT
Auto-fire is not auto-win. Your guns pick the nearest target, which means what you choose to stand near IS your aim. Positioning is targeting. Spacing is damage. The afterburner is your only real defense and it runs dry exactly when you need it.
Every wave sweeps in from all four edges of a single combat plane. There is no safe corner, no cover, no waiting it out — only where you put the ship next.
And no boss cares how good your build is if you have not learned the pattern.
SHORT, SHARP, RELENTLESS
Waves run thirty to ninety seconds. A world is a handful of minutes. Between every single wave the cockpit bridge comes up and the run autosaves — a real stopping point, every time.
Play one world on a break. Push for the whole run on a long evening. The game does not punish you for putting it down.
BUILD SOMETHING NOBODY ELSE HAS
This is the heart of it.
- 32 ships, each with its own signature ability
- 30 weapons, from kinetic auto-cannons to beams and flak
- 115 mods to bolt into them
- 214 items to stack on top
Spend credits. Reroll offers. Chase the one piece your build is missing.
MOD LINK SETS
Mods are not flat stat sticks. Every weapon mod belongs to a link category
— and filling a single weapon with mods that all share a category supercharges that weapon's output.
Mix categories and you get nothing. Complete a set and the weapon transforms.
Better weapons hold more: a Legendary carries four mod slots, a Rare only one. You can never hold two of the same mod in one weapon, so completing a set means genuinely hunting down distinct pieces. Drones run their own mod slots and their own set bonuses on top.
It is a build system where the third mod you find can be worth more than the first ten.
INVEST IN THE FLEET
Ten research facilities sit behind the shop — ARSENAL, DRIVE, ENERGY, AUTOMATION and more. Credits poured into them do not just buy stats: they bend the loot table toward the build you are chasing and scale what every kill pays out.
Decide what you want to become, then make the game more likely to offer it.
THE RUN
Burn outward from Mercury. Venus. Earth. Mars. Jupiter. Saturn. Uranus. Neptune. Every world is waves closing in from all sides and a boss at the end that fights by its own rules.
Then there is Planet X.
ENDLESS
Finishing the campaign does not have to finish the run.
Past the end, a wormhole generator starts aiming at places that were never on your route. Andromeda Rift. Cygnus Deep. Kepler's Folly. Draco's Maw. Three waves and a boss at every one, and there is always another.
A tier of gear opens up out here that appears nowhere else, built for a single purpose: breaking the ceilings your campaign build has already hit. Fire-rate limits. Shield recovery caps. The hard cap on how much a single hit can take off you. All of it comes off — if you are willing to pay for it.
Some of that power costs hull. Some costs hull and armor both. And the enemies scale exponentially from here, so your build has to stop adding and start multiplying.
How far you get is the only score that matters.
KEY FEATURES
- Thirty seconds to learn, far longer to master — two controls, auto-targeting, optional twin-stick aiming
- Short, intense waves with a shop and an auto-save between every one
- Deep build crafting — 32 ships, 28 weapons, 115 mods, 112 passives, 102 items, weapons can merge and share traits
- Mod link sets — complete a category inside a weapon to supercharge it
- Drones with their own mods and their own set bonuses
- Unlock 10 research facilities that steer what the shop offers you
- A boss defends every world, each with patterns to learn
- Endless mode with an exclusive cap-breaking gear tier and escalating risk
- A distinct music track for every world you fight through
- Strict top-down 3D combat, built in Godot 4
常见问题
Steam 目前未列出 Neon Armada - Solar Storm 的价格。
Neon Armada - Solar Storm 尚未发行。计划发行日期:Q4 2026。
最低配置:Windows 10 64-bit (version 1909 or newer), Windows 10 64-bit (version 1909 or newer), Vulkan 1.0 compatible GPU with 4 GB VRAM (NVIDIA GTX 1050 Ti / AMD RX 570 / Intel Arc A380), 8 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。
Steam 标注 Neon Armada - Solar Storm 需要 8 GB 可用磁盘空间。
这款游戏还没有 Steam 评测。
不支持——Steam 未列出 Neon Armada - Solar Storm 的简体中文版本。Steam 共列出 1 种语言,其中 1 种提供完整配音。
支持——Steam 标注 Neon Armada - Solar Storm 支持:在线合作和分屏。
SteamStatistics 上的 Neon Armada - Solar Storm Steam 图表展示实时在线人数以及 24 小时、7 天和 30 天曲线,至少每十分钟刷新一次。
在 Steam 上,Neon Armada - Solar Storm 支持以下平台:Windows和Linux。完全支持控制器。