Mnemonimov is a fantasy console where you program in ASSEMBLY like in the 80s. Build anything from games to operating systems and understand how computers work at a low level.
Mnemonimov 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家2今日最高样本
30 天峰值玩家2平均 1
历史峰值玩家2自开始追踪以来
30 天游玩时长19估算值
Steam 图表 · 30 天在线人数1 – 2
221
30 天前今天
24 小时—7 天—趋势持平
评测31 篇评测
100.0%Positive
31 篇好评0 篇差评
推荐数—
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月28日4 个月前发行
开发者Reverie Foundry发行商Reverie Foundry类型模拟抢先体验
—成就—DLC3854110
关于这款游戏
玩家数更新于 9月19日 13:42 UTC · 商店数据更新于 9月22日 07:55 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10+—处理器3.0 GHz+—显卡OpenGL 3.3+ / 2 GB VRAM / 1366 x 768—内存8 GB RAM—存储空间300 MB available space—
关于 Mnemonimov
Sandbox-Only!
About the Game
Mnemonimov (pronounced nee-mo-ni-move) is a low-level programming sandbox inspired by early game consoles. In this fantasy console, you program in assembly language with full control over execution, rendering your games and other creations to a retro monochrome screen.
Start by building simple games or exploring the included sample projects, then expand into more complex systems as you build everything from scratch. With no tutorials or challenges, you work things out by experimenting. Read the manual, write code, run it, debug it, and repeat as you go.
- Expressive assembly language with RISC-style memory access, floating-point operations, and vector instructions.
- 32-bit register-based virtual machine with a rich instruction set.
- Labels, constants, bookmarks, and related directives for structuring large programs.
- Support for referencing external assets, including images and binary files.
- Integrated code editor with syntax highlighting and detailed error reporting.
- Debugger with step-by-step execution, breakpoints, and inspection of registers and labels.
- Command-line interface for managing projects and configuration.
- Retro monochrome screen with 320x240 resolution at 60 Hz.
- System calls for user input, rendering, terminal output, and system interaction.
- Persistent memory storage for saving program data across runs.
- Integrated technical reference covering the architecture, assembly language, and ABI conventions.
- Large memory limits with no restrictions on code length or execution speed.
Mnemonimov is not a guided learning tool. Like a painting program won't teach you how to draw, or a 3D editor won't teach you how to model, Mnemonimov will not teach you programming logic, assembly, or game development. There are no tutorials or levels, and the manual is strictly a technical reference for the console.
Mnemonimov is focused entirely on programming and debugging. It does not include a sprite editor, sound editor, map editor, or any asset creation tools. The console currently does not feature sound output or standalone exporting.