A pool-building roguelike deckbuilder. You draw cards, but never build a deck. Line units across 3 lanes and weave 49 units into 21 synergies. Damage stacks in three layers—Base × Combo × Resonance—and the deeper you specialize, the harder it explodes. Three classes, one pool to sharpen.
MindGate 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期20273 个月后发行
开发者inkmoon_dev发行商inkmoon_dev类型策略独立角色扮演抢先体验
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:56 UTC · 来源:SteamWebAPI
No deck. Just the pool. Sharpen it.
You don't win with the cards you draw. You win with how you place them.
You draw cards — but you never build a deck.
In MindGate, what you do is compress your pool.
Pick from a hand of 8, line your units across 3 lanes, and weave synergies.
Your units do the fighting. You decide the battle through placement and preparation.What is pool-building?
A deckbuilder is a game about adding cards.
MindGate is the opposite — a game about cutting the cards you don't need.
Your pool is fixed from the start. The more you compress it, the purer your hand, the more stable your synergies, the bigger your combos explode.
It's not about what you draw — it's about what you keep. That's everything.Three layers of explosion
Damage stacks through three multipliers.
Base × Combo × Resonance
Combo accumulates as you push through each wave.
Resonance grows the deeper you specialize into a synergy.
Half-committed builds stay weak. Mastered builds detonate.3 waves, 3 lanes
Each battle runs up to 3 waves. Units and field carry over between them.
Your early placement decides the late-game explosion.
The field starts at 3 slots, growing by one each turn up to 9.
Early on it's about choices; later it's about board design. The same game transforms turn after turn.49 units × 21 synergies
7 origins × 7 classes = 49 distinct units.
Synergies number 21 in total: 7 origin, 7 class, and 7 hidden duos.
Hold the same cards, arrange them differently, and you're playing a different game.
Synergies activate across 3–4 tiers.
The deeper you specialize, the harder the effects spike and the higher resonance climbs.
Every unit carries its own passive skill, combining with synergies to create unique strengths.Three classes, three games
Commander — a straight-ahead leader who marshals the field and stacks combos efficiently.
Magus — an unorthodox solver who tunes synergies at blistering speed with skills and magic.
Merchant — builds the board through a gold-and-relic economy all its own.
The same 49 units, three completely different experiences.Explore and grow
A map spanning 4 areas, procedurally generated — a different route every run.
Buy relics, equipment, and skills at the shop.
Let events steer the fate of your build through their choices.
Elite enemies hit hard, but beating them yields powerful rewards.Grind. Upgrade. Run again.
Gear drops after battles. Defeat a boss and the chest is guaranteed — rarity is up to luck.
Four slots: weapon, armor, two accessories.
Effects range from ATK and synergy strength to hand size and gold — cutting straight to the heart of your pool.
Break down extras into materials. Craft. Upgrade.
Gear doesn't disappear when you die.
Keep challenging. Build something that's entirely your own.Mind Layers — at your own pace
From the base difficulty up through Mind Layers 1 to 10.
Constraints and enemy strength ramp step by step, so beginners and veterans alike can challenge at a level that fits them.
Conquer Mind Layer 10, and you stand where only those who truly understand this game can see.Content at a glance
- Units: 49 (all with original art)
- Synergies: 21 (7 origin + 7 class + 7 duo)
- Relics: 127
- Augments: 83
- Equipment: 35
- Skills: 26
- Events: 37
- Mind Layer difficulties: 10
- Run structure: 4 areas × 16 battles × up to 3 waves
About Early Access
MindGate is currently in Early Access.
What's included at EA launch
A high-completion build with everything in place: all 16 battles / 3 classes / 49 units / 10 Mind Layers / 127 relics / 83 augments.
Planned updates
- EA +4 months: Endless Mode
- EA +8 months: Synergy Trial + English localization (alpha)
- EA +12 months: v1.0 (daily challenges, full achievements, complete English)