Not your usual Match-3 or Roguelite. Match ideas to charge your Heroes, chain devastating combos and collect Relics that rewrite the rules. Climb the Tower, rescue its lost Heroes, and unravel the mystery of what awaits at the top.
Mind Match 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者MindGame Studio发行商MindGame Studio类型策略独立
—成就—DLC4392990
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:12 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7/8/10 (64-bit)Windows 10/11 (64-bit)处理器Intel Core 2 Duo E6600 2.4 GHz / AMD Athlon 64 X2 5000+ 2.6 GHzIntel Core i3-2100 / AMD FX-6300显卡OpenGL 3.3 - Intel HD Graphics 4000 / AMD Radeon HD 5450 / NVIDIA GeForce 8800 GTIntel HD Graphics 620 / NVIDIA GeForce GTX 650 / AMD Radeon HD 7750内存2 GB RAM4 GB RAM存储空间500 MB available space相同
关于 Mind Match
Not your usual Match-3
Forget classic Match-3 games. In MindMatch, every match charges an Esquisse: an ability that strikes, heals, poisons, erases, reshapes the grid... Chain quick activations to overwhelm enemies. Charge them fully for devastating effects. After every fight, upgrade your Esquisses with new grafts: adding and enhancing abilities or adjusting their cost. How you generate resources matters as much as how you spend them.
Dark Ideas
Your mind is under siege. Dark Ideas invade your grid, block your matches, ruin your combos, and deal damage when matched. Ignore them and your mind locks up. Clear them and you waste precious turns. Go all in and trigger bombs that clear nearby tiles, slashes that wipe entire rows, or color bombs that remove every tile of one type. If the grid fights you, fight back. But don't rely on luck.
The Relic Grid
Relics aren't just passive bonuses. To activate, each relic must be placed in your relic grid, and each one has a unique shape. Organize your space, optimize your layout and build unmatched synergies: generate more resources, spawn special tiles, repaint your entire grid, unlock passive effects, and much more. The only limit is space... unless there's a way around that?
Monsters That Fight Back
No autopilot allowed. Sure, you can rush through fights, but beware, every monster has unique abilities designed to break your habits:
- Reflect your damage
- Lock tiles on your grid
- Dodge your attacks
- Regenerate health each turn
- Absorb your energy
- Explode on death
Every enemy demands a different approach. Adapt or you'll never reach the top.
Events and Consequences
Not every floor is a fight. Along the way you'll find relic merchants, blessing shrines, and event rooms. These force you into tough choices:
- Trade gold for powerful relics
- Sacrifice health for permanent blessings
- Embrace Dark Ideas for raw power
- Gamble on unknown rewards
- Complete quests spanning multiple floors
Build Your Synergies
After every fight, upgrade your Esquisses: specialize in poison, build multi-hit combos, stack armor, or go for Overheal. Unless you'd rather try Erasure?
Features
- Match-3 resource system: matches fuel abilities, not damage
- Esquisses evolve after every fight with branching effects
- Roguelike tower with randomized floors and multiple paths
- Tetris-style relic inventory
- Monsters with unique abilities and counters
- Event rooms with choices and quests
- Multiple heroes with distinct powers
- 100+ relics and upgrades
- Customizable loot pool
- Plus de 100 reliques et upgrades
- Pool de loot modifiable