Master Lander is a hard-to-beat 2d physics driven landing game with a centric gravity. You take on a role of remote lander pilot. Your task is to bring the lander from the orbit down to the surface of each of 27 different exoplanets.
Master Lander 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
100.0%1 user reviews
1 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年9月19日已登陆 Steam 1 年
开发者A14 Games发行商Panrac类型动作独立
—成就—DLC3838670
关于这款游戏
玩家数更新于 9月18日 19:28 UTC · 商店数据更新于 9月22日 20:26 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7 SP1+—处理器Intel Core 2 Duo or equivalent—显卡Any DX10 (shader model 4.0) capable GPU—内存2 GB RAM—存储空间100 MB available space—
关于 Master Lander
Master Lander is a hard-to-beat 2d physics driven landing game with a centric gravity. You take on a role of remote lander pilot. Your task is to bring the lander from the orbit down to the surface of each of 27 different exoplanets. In order to achieve high score award you need to hover close to alien artifacts scattered on the planets before landing precisely in designated zone. By controlling the thrust of two rocket engines you need to adjust your velocity in order to descend from the orbit and land softly on the landing pad. Watch your fuel, altitude and attitude to land like a pro!
Master Lander will mess with your ambition, test your skill and get on your nerves. But in space…
…no one can hear you swear.
Few words from the devs:
“For inspirations we looked towards the older days. In terms of aesthetics we wanted to accommodate the simplicity of the Space Race US and Soviet propaganda poster. As for the mechanics we based on one of the most classic design and added just slightly more realistic physics.” - Rafał Tylko, co-designer
“Once we observed people playing early vaguely-balanced version of Master Lander, we knew that unforgiving skill-based challenge is the way to go. And frankly, only half of our team was able to beat the game by the time of release.” - Adam Wołoszczuk, co-designer
Game features:
- 2d fun with gravity and inertia
- challenging yet satisfying gameplay
- 9 sectors and 27 distinct exoplanets with various gravity, atmosphere and landscape
- retro sci-fi aesthetics
Credits:
- Adam Wołoszczuk – design, programming, sound design, music editing
- Rafał Tylko – design, programming, graphics, music editing, font design
- Richard Wagner – Music – Overture, The Flying Dutchman
- Ray Larabie – Font design