An idle game where every coin is a real collision. Build a marble mill, watch it grow into a roaring machine — and finish it in one satisfying evening. 100% achievements in ~3 hours, endless sandbox after. An idle game that ends.
Marble Mill 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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推荐数—
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期Q4 20267 天后发行
开发者StoneForge Labs发行商StoneForge Labs类型独立模拟休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:50 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 11 64-bit相同处理器Dual-core 2.0 GHzQuad-core 2.5 GHz显卡Vulkan 1.0 capable integrated graphics (Intel HD 520 / Iris or newer)Vulkan 1.0 capable GPU with current Mesa drivers内存4 GB RAM8 GB RAM存储空间300 MB available space相同
关于 Marble Mill
Every coin you earn, you can see happen.
No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.
THIS GAME ENDS. ON PURPOSE.
- ~3 hours to the finale — a real ending, with credits.
- 100% of the achievements are reachable in that time. No grind wall, no season pass.
- No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.
Then, if you want to stay: an endless sandbox with everything unlocked.
The mill is an instrument
Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.
At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.
Build it out, melt it down
- Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.
- Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.
- Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.
- Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.
- A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.
ASMR mode
One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.
Good to know
- There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.
- It's short by design: ~3 hours to 100%, and then a sandbox to play in.
- Runs on integrated graphics. It's meant for a laptop on a quiet evening.
More from StoneForge Labs
This mill builds itself. In Ballfall you build your own — marble by marble.Wishlist Ballfall