Solo indie developer. What started as a simple game for a 3-year-old is now a hardcore physics-combat RPG. Customize your marble, equip massive weapons like the Graviton Lance, and survive an accidental bullet-hell masterpiece.
Marble Blade 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期2026年2月18日7 个月前发行
开发者Baker Games Studios发行商Baker Games Studios类型动作策略冒险独立角色扮演休闲
27
关于这款游戏
玩家数更新于 9月19日 00:51 UTC · 商店数据更新于 9月22日 19:57 UTC · 来源:SteamWebAPI
Steam 功能Family SharingRemote Play on TVSteam AchievementsSteam Cloud
辅助功能与音频Camera ComfortColor AlternativesCustom Volume ControlsHDR available
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系统需求
最低配置推荐配置系统OS Version: Windows 10 (64-bit)Windows 10 / 11处理器Processor: Intel Core i3 or AMD Ryzen 3Intel Core i5 or AMD Ryzen 5显卡DirectX 11 compatible graphics cardNVIDIA GTX 1050 / AMD RX 560 or better内存4 GB RAM8 GB RAM存储空间1 GB available space相同
关于 Marble Blade
It Started With a Marble...
Look, I'm going to be honest with you. This game was supposed to be simple. I wanted to make a little marble rolling game for my 3-year-old. Just something to help with hand-eye coordination. You know, "roll the ball to the green square." Simple. Wholesome.
Then I got carried away.
One night I thought, "What if the marble had a machine gun?"
Then, "What if the marble could equip an orbital strike laser?"
Then, "What if there was a complex loot economy, distinct enemy behaviours, boss fights, and a deep sci-fi narrative about sentient AI?"
A short time later, my 3-year-old is confused, and I have accidentally created Marble Blade.
Physics-Based Mayhem
At its core, you are a sphere. A very heavy, momentum-based sphere. You don't just "move" left or right; you roll. Mastering the inertia is half the battle. The other half is dodging the thousands of plasma bolts flying at your face.
Features That Definitely Weren't Necessary But I Added Anyway:
- The Arsenal: Over 12 unique weapons ranging from the humble "Repeater" to the screen-clearing "Cluster Bomb" and the physics-defying "Graviton Lance".
- Deep Progression: A massive skill tree allowing you to build a Juggernaut Tank Marble, a Speedster Scout Marble, or a "Glass Cannon" DPS Marble.
- RPG Loot System: Hunt for Common, Rare, Epic, and Legendary components. Start excitedly shouting "GOLD DROP!" at your monitor.
- Boss Battles: proper multi-stage bosses that will test your rolling precision and trigger discipline.
- A Story Mode?: Yes, there's actually a plot. Uncover the mystery of the "Systems" and why you are a weaponized ball in space.
- Dynamic Space Environment: Fly past gas giants, navigate asteroid fields, and avoid falling off the edge of reality.
Why You Should Buy This
Because underneath the "dad project gone rogue" exterior lies a genuinely challenging, addictive arcade shooter. It’s got the "just one more run" energy of a roguelike with the satisfying physics of getting a strike in bowling—if the bowling pins shot back at you.
Disclaimer: My 3-year-old has beaten the game