MAGISTAL is a strategic board game where you battle by developing units on the board. Units level up in the order that magic energy is accumulated! Move your units and attack your opponent with arts. The first to destroy a certain number of your opponent's units wins!
MAGISTAL 在线人数与 Steam 图表
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在线人数—24 小时 —
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开发者bitman games发行商bitman games类型策略独立
—成就1DLC4771510
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:52 UTC · 来源:SteamWebAPI
〇 Genre
2D Strategy Board Game
〇 Game Mechanics
Two players each select six units (pieces) and operate them on a 6x6 board.
This game does not have a clear turn system; the command order of units is determined by their stats.
The command order can be changed through player actions during the game.
Units level up over time, strengthening their stats and allowing them to select commands such as attack and strengthen.
Each unit has its own stats, arts (attack techniques, support techniques), and skills, so choose units that match your strategy and tactics.
When a unit reaches a certain level, it can evolve into a new unit that can significantly change the course of the battle, and its stats will be greatly enhanced.
Use arts (attack techniques) to attack your opponent's units when selecting commands. When a unit's durability reaches 0, it is destroyed.
Destroying a certain number of your opponent's units wins the game.
〇 Game Modes
MAGISTAL implements Free Duel Mode and Story Mode.
Free Duel Mode allows you to select your favorite units and battle against other players (Player 1 vs. Player 2).
Player 2 can be designated as a CPU, allowing Player 1 to battle alone.
Story Mode allows you to experience the world of MAGISTAL in an episodic format.
You progress through the story by repeatedly selecting episodes, watching character conversations, and engaging in battles.
Clearing certain episodes unlocks more units.
〇Story
As the eldest son of one of the four great noble families ruling the kingdom, you will win territorial disputes against other nobles through duels.
There is an absolute rule that all disputes between nobles must be resolved through duels, and the winner receives the conditions presented by the loser; there is no resistance to this coercive force.