Magical Monster is a casual action game with heavy Rogue-like elements where you explore randomly generated lands. Play at your own pace as you slay monsters, level, upgrade and make a solid build. But do it before you face the champion of the land.
Magical Monsters 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
10 张图片
游戏详情
关于这款游戏
游戏
发行日期2024年8月20日已登陆 Steam 2 年
开发者Crydan Studio发行商Crydan Studio类型动作
10成就—DLC3037130App ID
关于这款游戏
玩家数更新于 9月18日 10:59 UTC · 商店数据更新于 9月22日 22:14 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7 or newer—处理器2.5Ghz or better—显卡Support for OpenGL 3.3—内存2 GB RAM—存储空间1 GB available space—
关于 Magical Monsters
The old world is shattered by a devastating energy surge.
But from the ashes new isles arise transformed by the magical energy.
In this action roguelite you play a stranded creature that explores various of these isles in search of a way to escape to a more ideal world.
During these explorations you will need to level and make a build so you are prepared for the challenges you will face.The lair
You always start from your lair.
As you find materials during your exploration you can upgrade parts of your lair unlocking features and new isles you can explore.The state of your lair is persistent and not lost if you die in a run.
Exploration
From your lair you start an exploration on one of the isles you have unlocked.
During an exploration you start from scratch and you have to make a build from what you find.
Each isle has a champion you will face after a fixed period of time. As you progress further in the game the champions will get tougher and you will get more time to prepare. Also the isle will get bigger with more challenges and opportunities.Core Features
- explore 6 differently random generated isles with a unique end boss
- face over 60 different monsters
- more than 70 different upgrades
- more than 25 different actions
- Lair progress is persistent
- permadeath within runs