Magengaard is a 3D PvP arena game where spells are cast by drawing glyphs. Explore the fantasy world of the Academy, meet its inhabitants, uncover its mysteries, and master your skills in the arena.
Magengaard 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期20269 个月前发行
开发者Star Monarch发行商Star Monarch类型动作冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:57 UTC · 来源:SteamWebAPI
Esteemed Ward of the Academy,
The Council congratulates you on your completion of Upper School. Our records show your exceptional performance in elemental combat throughout your primary studies. We invite you to proceed to the University level and train your skills in the arena. We think you have what it takes to become a champion.
We hope to see you soon.
— The Council
Elemancy is not an easy craft to master. It demands discipline of both mind and body — and nowhere is that discipline tested more than in the arena.
Compete in fast paced, action-heavy PvP matches. Write runes to conjure your incantations, and draw to command them. Read your opponent. Outmaneuver, outthink, outlast.
How high will you rise?
Elemancy is first and foremost a language. Each incantation is conjured by drawing a set of runes A single Element Rune defines the spell’s nature, and one or more Form Runes shape its behavior. Discover new combinations. Master the vocabulary.
A conjured incantation appears the moment its runes are complete. From there, your casting pen becomes your weapon. How you move determines what your spell does Commands include:
- Slow Drag — for slow precise control
- Fast Swipe — for fast throwing motions
- Circle — to localize
Elemancy draws its name from the elements themselves. Each incantation belongs to one, and each element serves a distinct purpose in combat. The world is an equilibrium of all of them — tip that balance in your favor.
Fire — Relentless and aggressive. Burns opponents over time.
Earth — Patient and strategic. Construct structures mid-combat to control space
Water — Calculated and adaptive. Debuff and damage your opponent while shielding yourself from fire.
No two fights are the same. Every arena is a living environment with its own geometry, hazards, and advantages waiting to be exploited. The best elemancers don’t just master their spells — they master the land beneath their feet.
Even a champion can fall to someone who knows the arena better.
The world is but a Fragment of what it once was. What shattered it? Where did Elemancy come from? What came before the Academy?