Turn-based pirate strategy for 2–4. Race your clan home across a 15×15 sea. Capture rivals, survive storms, and spend every dice roll with intent. Four asymmetric clans—defence, speed, aggression, control. Solo vs bots or online multiplayer.
Mad Boarding 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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关于这款游戏
游戏
发行日期2026年8月14日1 个月前发行
开发者Dmitry Volgin, Phakjira Ranchai, Narumon Chanrat, Alexander Basov发行商Phakjira Ranchai类型策略独立休闲
12成就—DLC
关于这款游戏
玩家数更新于 9月19日 06:43 UTC · 商店数据更新于 9月22日 19:59 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit—处理器Dual-core 2.0 GHz—显卡Intel HD Graphics 4000 or equivalent—内存1024 MB RAM—存储空间256 MB available space—
关于 Mad Boarding
Raise the sails. Race your crew home.
Mad Boarding is a turn-based pirate board game for 2–4 players. On a 15×15 sea you lead a clan from port to inlet: roll two dice each turn, choose which tokens spend them, and decide when to strike—or when to wait.
Land on a rival and send them overboard. Ports are safe. Open water is not. Storms and sea events rewrite the board mid-match. Four asymmetric clans change how every race feels.
How a match plays
- Win — Be first to bring all of your tokens home.
- Decide every roll — Two dice, your tokens, your order. Speed, safety, and capture pressure compete every turn.
- Capture — Step on an enemy token and return it to port. Block routes. Force bad choices.
- The Six — A six opens special plays: leave port, ransom a captured token, or push a bold line. Combos decide races.
- Sea events — Fog, storms, and worse hit mid-game. Adapt the plan—or sink with it.
Four clans, four ways to win
- Icy Varangians — Defence. Survive a hit that would send others home, then raise a shield rivals cannot pass.
- Tide Shadows — Speed. Extra steps on the move and a slip across the sea to reappear elsewhere.
- Sand Sharks — Aggression. Bonus forward speed and a sandstorm that knocks nearby rivals off course.
- Fangs of Dusk — Control. Scout rival ports and lay traps that throw intruders back.
Each clan has a passive ability and one powerful active once per match. Pick a captain that matches your plan—not just your colour.
Play how you want
- Solo vs bots — Learn the rules, test clans, chase win rate. Four AI personalities, from forgiving to ruthless.
- Online multiplayer — Host a Steam lobby and invite friends. 2–4 human players; empty seats can be filled by bots.
Built to stay readable under pressure
Routes, captures, and board state stay clear at a glance. An in-game wiki covers the full rules. Matches are tense, not endless—most finish in a focused session you can play in one sitting.
What you get
The complete game — all four clans, solo and multiplayer
Fair winds, Сaptain.