A relaxing idle clicker about building a coffee empire. Harvest beans, roast them, and serve caffeinated drinks for profit. Automate each stage, work around your bottleneck, and franchise into a global brand. Designed to run alongside your day, and progress keeps brewing while you're away.
Macchinato 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年9月3日22 天前发行
开发者chainfault发行商chainfault类型模拟休闲
35成就—DLC5042170
关于这款游戏
玩家数更新于 9月19日 07:15 UTC · 商店数据更新于 9月22日 10:17 UTC · 来源:SteamWebAPI
辅助功能与音频Camera ComfortColor AlternativesMouse Only OptionPlayable without Timed Input
更多Adjustable Text SizePlayable At Your Own Pace
系统需求
最低配置推荐配置系统Win10 64-bit—处理器Intel Core i3 (3rd gen) or equivalent—显卡Intel HD 4000 / OpenGL 3.3—内存4 GB RAM—存储空间200 MB available space—
关于 Macchinato
A relaxing idle clicker about coffee, supply chains, and knowing when to let go of everything you've built.
From bean to global brand
Beans move through a 3-stage pipeline (farm, roastery, café) and your empire only flows as fast as its slowest stage. The pipeline readout marks the bottleneck for you. Deciding what to do about it is the game. Where does the next coin go? And what do you do when the answer changes? Money spent on the wrong stage buys you nothing.
Serve fancier drinks
Climb a 12-rung drink ladder from plain espresso to Single-Origin Reserve, buy your way through 50 upgrades, time a marketing push, and catch the golden bean when it drifts by. Ten generators automate the work. You decide what to improve next.
Franchise, and start again stronger
Trade your entire empire for Brand Loyalty and a permanent multiplier. The projection panel tells you exactly what a franchise pays right now. When to take it is your call, and it's the biggest decision in the game.
Made to respect your time
Progress keeps brewing while you're away. Playing actively earns a little more, but presence is rewarded, never required. The campaign has an actual ending you can reach, so you can move on with your life afterwards.
- Pay once (no microtransactions, no ads)
- Hand-drawn pixel art, hand-written words, hand-made audio, no generative AI in any asset
- 35 achievements
- Singleplayer
- Offline progress
- Lightweight and background-friendly
Made by a solo developer with an espresso problem.