Low-poly 3D action game for 1-4 players. Each run drops you in a new procedurally generated maze full of zombie hordes. Charge and launch a ball to blast enemies, revive fallen teammates, and race to top the leaderboard. Local split-screen, configurable difficulty, custom voice recording.
LowPolygonTeam 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月8日5 个月前发行
开发者Gorson Pitrón发行商Gorson Pitrón类型动作独立休闲抢先体验
—成就—
关于这款游戏
玩家数更新于 9月19日 02:51 UTC · 商店数据更新于 9月22日 09:18 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器Quad-core processor at 2.0 GHz—显卡Intel / AMD / NVIDIA 512 MB with DirectX 11 / OpenGL 4.3 support—内存8 GB RAM—存储空间300 MB available space—
关于 LowPolygonTeam
Race through the maze. Survive the horde. Top the leaderboard.
Low Polygon is a fast-paced local-multiplayer action game for 1–4 players. Every run drops you into a brand-new procedurally generated maze swarming with zombie hordes. Blast your way through, keep your teammates alive, and fight for the top spot on the real-time leaderboard.
Core Mechanic — The Chargeable Ball
Your only weapon is a single ball — and after you throw it, you have to go get it back. On impact, the zombie is launched into the air by physics, crashes to the ground and dies. The real skill is in the cycle: charge your throw, take out the zombie, dash to recover the ball, and dodge the rest of the horde in between. A well-placed throw can ricochet and hit a second enemy.
Key Features
- Procedurally generated mazes — every run is a different map with different zombie spawns; no two sessions play the same
- Local split-screen for 1–4 players — mix keyboard and gamepads freely
- Cooperative revival — when a teammate falls in combat, another player can revive them; losing a teammate makes the run harder for everyone
- Real-time leaderboard — killing zombies earns points; reviving a teammate scores more than a kill; dying costs you points
- Configurable difficulty — scale the zombie count and aggression to match your group
- 6 music tracks — licensed from a music platform
- 2 character voices (1 male, 1 female) with contextual voice lines throughout the run
- Custom voice recording — record your own voice and hear yourself in-game
Every Run Is a New Challenge
The maze layout, zombie positions, and escape route change completely each session. There is no memorising the path — you have to adapt on the fly, every time.
Original, Hand-Crafted Content
Every 3D model, texture, and voice line was created from scratch by the team. Low Polygon runs on a custom C++20 engine — not Unity, not Unreal — built entirely by LowPolygon Team.