Although the art style is very rough, most players give positive feedback. 3‑hour playthrough with a smooth and tight pace. You can enjoy it if you don’t mind the visuals.
沙威猫传奇:黑帮预制菜 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测36 篇评测
100.0%Positive
36 篇好评0 篇差评
推荐数—评分
媒体
21 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月13日1 个月前发行
开发者86岁按时吃饭发行商86岁按时吃饭类型动作冒险独立休闲
3成就—
关于这款游戏
玩家数更新于 9月18日 20:50 UTC · 商店数据更新于 9月22日 20:33 UTC · 来源:SteamWebAPI
Art is still too easy for me
Although the purchase conversion rate is low, testers provided positive feedback, and the backend distribution data of player playtime looks great.
I believe many players would enjoy the game, yet it hasn’t gained attention so far.
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Why not give it a try? Core gameplay: horde shooter with humorous storyline (light management + simple farming)
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This is a horde‑shooting game. The story goes: As a gangster abandoned by your mentor and reduced to a beggar, you must rebuild your life by selling shawarma.
Players gather resources through stationary shooting gameplay and grow ingredients in the backyard to make shawarma. Selling shawarma to customers earns gold coins, which can be used to buy items in the shop to boost permanent power growth outside runs. This is one of the core gameplay loops.