From the primitive age to the modern era, experience nine cycles of life. Make choices through card-based events, shaping your character’s stats, relationships, and fate. A strategy-driven life simulation wrapped in satire, tracing the absurd evolution of civilization.
遗传之线:从过去到未来的生命传承 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测41 篇评测
85.4%Positive
35 篇好评6 篇差评
推荐数—评分
媒体
14 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年3月5日7 个月前发行
开发者命运测试发行商命运测试类型独立模拟角色扮演抢先体验
—成就—
关于这款游戏
玩家数更新于 9月18日 16:51 UTC · 商店数据更新于 9月22日 08:07 UTC · 来源:SteamWebAPI
辅助功能与音频Color AlternativesCustom Volume ControlsPlayable without Timed InputSave Anytime
系统需求
最低配置推荐配置系统Windows 7 or Windows 10—处理器Intel Core i5—显卡NVIDIA GTX 1050—内存4 GB RAM—存储空间1 GB available space—
关于 遗传之线:从过去到未来的生命传承
From wilderness to civilization.
Every choice you make reshapes your lineage—and, in time, the course of society.
In Legacy of Ancestors, you set out from the wilds, cross from antiquity to the modern day,
and live through nine reincarnations.
Each year’s draw-and-decide cards, each relationship you nurture, rewrites your family’s path.
Craft your identity. Body type, hair, and outfits are all customizable.
Starting Traits and eight core Attributes combine into
a unique opening build that quietly tilts early encounters and social outcomes.
From the first campfire spark to today’s neon, those intimate moments
—brave confessions, brief hesitations, wordless silences—are inscribed in the Book of Fate, quietly bending the year ahead and even the journey after rebirth.
Lovers, children, and heirs are bound by golden bloodlines and bonds.
Choosing an heir isn’t just passing a torch;
it’s a strategic redistribution of your resources, renown, and talents—setting the prologue for your next chapter.
Years → Death → Meng Po’s Soup (draught of forgetfulness) → Rebirth.
With inheritance, you carry your house’s momentum forward;
without it, you return as a “Nameless”—a clean slate at the starting line.
1.0: during EA we’ll iterate on balance, events, and presentation based on community feedback.
Solo developer, actively collecting feedback—see community channels below.
Community & Feedback
QQ Group: 1045014397 (bugs & suggestions)
Xiaohongshu: 6217732645 (dev logs, same handle)
Discord:
X (Twitter):
Developer’s Note
Continuous iteration from Demo → EA → 1.0. Priorities: balance, event-trigger stability, and localization quality.
It’s a one-person project—and a responsive one. Your feedback across Demo, EA, and release will be actively incorporated.
Thank you for playing and reading.