Play through a school day with Laurel to get back her locket from the 'monster' that stole it. Navigate through a concerned community and classroom questions to find out what really happened and why Laurel bares so much guilt.
Laurel's Day 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测2 篇评测
50.0%2 user reviews
1 篇好评1 篇差评
推荐数—评分
媒体
10 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年9月18日已登陆 Steam 1 年
开发者David Listzwan发行商Not Allowed to Die Gaming Studios类型策略独立角色扮演
7成就—DLC
关于这款游戏
玩家数更新于 9月18日 20:44 UTC · 商店数据更新于 9月22日 21:02 UTC · 来源:SteamWebAPI
辅助功能与音频Camera ComfortColor AlternativesCustom Volume ControlsKeyboard Only Option
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 10/11 (64-bit)处理器Intel Core 2 Duo or equivalentIntel Core i3-4340 or above显卡OpenGL supportOpenGL ES 3.0 support (e.g., NVIDIA GeForce GTX 460 or better)内存4 MB RAM相同存储空间800 MB available space相同
关于 Laurel's Day
Japanese Version
Changing to Japanese version of Laurel’s Day, go to the Library:
Now click on the setting and then properties:
Go to Game Versions & Betas and pick the |「日本語版」(Japanese Version) file:
Mental Health Message
We all have to be there for each other, and we never know who's alone and who isn't. If you or someone you know are going through a mental health crisis, even if you don't know them well, please be there and let them know that MentalHealth .com has the resources that can help.
About the Game
Follow Laurel through her school day and learn what happened that's causing her so much guilt. With only 100 HP for her energy, and using candy and lunch to help replenish it, can you make it through Laurel's Day and get her locket back?
Unlike traditional JRPGs, Laurel's Day is about Laurel navigating classroom questions, and a concerned community that surrounds her; all in order to conserve her energy to make it to the end of the day. Using her imagination to get through everything, a fairy named Lloen is able to turn Laurel into Katja, her inner confidence, Katja is able to handle any 'monster' that stands in her way. Can you solve the puzzle to get Laurel her locket back?
(This game is a grief experience. Not only is it simulating the experience of grief the main character is going through, but simulates the experience of grief the community around her is going through as well. This game was created to make you feel something real, and is a new concept in gaming. Instead of playing to win, you play to feel a real emotion making the replay value high. I warn you though that this game is extremely realistic and will hit your emotions hard at the end. It was designed for this and why the length of the game is what it is. It's designed for the best possible way to feel the emotion without burying it in extra filler.)
Laurel’s Day was solo developed by David Listzwan. Within 15 months of learning the RPG Maker MV engine, David created another game called Dimensional Gates that Laurel’s Day actually comes from. Dimensional Gates proves David’s ability to program and break the system. Able to break the airship transfer to cabin that even the Publisher of the engine thought was impossible, David has drawn attention for his work as well for using Event Based Optimization allowing his games to run just as optimized and smooth as old JRPGs from the Super Nintendo era.