Latticefall is a slow-burn colony sim. The disaster doesn't strike — it creeps: an infection seeps quietly across the land. Build your settlement, hold the line, and reclaim ground one step at a time — paused and deliberate, never twitchy. Every advance has a price; you see it before you commit.
Latticefall 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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游戏
发行日期Q4 202712 个月后发行
开发者Artur Kasimov发行商Artur Kasimov类型策略冒险模拟
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:55 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)Windows 10 / 11 (64-bit)处理器Dual-core 2.0 GHz (x86-64), Intel Core i3 / AMD equivalentQuad-core 2.5 GHz, Intel Core i5 / AMD Ryzen 3显卡OpenGL 3.3 compatible, 1 GB VRAM (Intel HD Graphics 4000 or better)Dedicated GPU with 2 GB VRAM, OpenGL 3.3+内存4096 MB RAM8192 MB RAM存储空间300 MB available space500 MB available space
关于 Latticefall
Latticefall is a quiet game about a small colony and a slow apocalypse.
The danger here doesn't arrive all at once — it creeps. An infection seeps across the land, quiet and relentless, and your job isn't to crush it head-on but to endure: raise a settlement, draw a line, and take ground back one step at a time. Every push forward costs something — and you see the price and the risk before you make the move. No fast hands needed: pause, weigh it, decide. This is a game about deliberate choices, about the rhythm of advance and retreat, about calmly holding what you've built.
Your colony grows through the ages — from the first campfire to late-game technologies. You research, develop your base, hand tasks to your lieutenants, and decide for yourself how far to reach and what to give up when the infection presses against your walls.
What Latticefall believes:
- It exists for how you feel, not for the beauty of a concept.
- It must run smoothly even on weak, old hardware — smoothness is respect for you.
- It speaks to you in your own language.
- If something's missing, you can build it in yourself, with no programming.
- And underneath is an engine that can open different worlds: today it's an infection, tomorrow you could turn it into encroaching snow.