Elias is an ordinary night recovery worker sent into abandoned and dangerous locations. Equipped with only a flashlight, backpack, and basic tools, he must explore, complete objectives, hide from supernatural creatures, manage limited resources, and survive long enough to escape.
Last Light 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年10月30日12 天后发行
开发者Weber发行商Angels And Demons类型动作策略冒险独立休闲
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月17日 05:15 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
更多Narrated Game Menus
系统需求
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel Core i3-4130 / AMD Ryzen 3 1200Intel Core i5-6500 / AMD Ryzen 5 2600显卡Integrated graphicsIntegrated graphics or dedicated GPU内存4 GB RAM8 GB RAM存储空间1 GB available space2 GB available space
关于 Last Light
LAST LIGHT — GAME DESCRIPTION / REFERENCE
Last Light is a real-time 2D survival horror and stealth game built around one core idea:
LIGHT KEEPS YOU SAFE, BUT LIGHT ALSO ATTRACTS THEM.
The player explores dark, dangerous environments where visibility is limited and supernatural creatures can appear at any moment. The flashlight helps the player see paths, objects, rooms, and hazards, but using it carelessly can reveal their position.
CORE GAMEPLAY
- Explore handcrafted, atmospheric environments.
- Use a flashlight to navigate dark areas.
- Manage limited flashlight/battery resources.
- Watch for enemy movement and detection.
- Hide inside suitable hiding spots when enemies approach.
- Avoid creatures rather than relying on direct combat.
- Complete environmental objectives to progress.
- Find keys, tools, switches, and other important objects.
- Interact with the environment to open new routes.
- Use darkness and the environment to break enemy detection.
- Listen for sounds and visual warnings that indicate nearby danger.
- Escape dangerous areas after completing objectives.
- Face increasingly difficult locations with new threats and hazards.
The core gameplay loop is:
ENTER DANGEROUS AREA
→ EXPLORE CAREFULLY
→ USE LIGHT TO SEE
→ WATCH FOR ENEMIES
→ HIDE / EVADE WHEN DETECTED
→ COMPLETE OBJECTIVE
→ FIND A WAY OUT
→ EXTRACT
→ ENTER A MORE DANGEROUS LOCATION
CORE IDENTITY
Last Light should not copy Shadowlight's gameplay systems.
Shadowlight focuses on:
DARKNESS → STEALTH → POSITIONING → BACKSTAB → TURN-BASED COMBAT
Last Light focuses on:
DARKNESS → FLASHLIGHT → RESOURCE MANAGEMENT → DETECTION → HIDING → OBJECTIVE → EXTRACTION
The flashlight is primarily a survival and exploration tool, not a weapon.
The central tension should always be:
“I need the light to see.”
“But the light might reveal me.”
Last Light should remain a real-time 2D survival horror / stealth experience with handcrafted levels, environmental storytelling, limited resources, hiding mechanics, supernatural creatures, objectives, and escalating danger.
Shadowlight is only inspiration for the broader idea that light and darkness can create tension. Last Light must maintain its own mechanics, progression, enemies, atmosphere, objectives, and identity.