KRAVN is a PSX-style boomer shooter built around a living stick weapon: throw it, ricochet it off walls and enemies, chain kills fast. Fight your way down through humanity's last worlds, built deep to survive an AI war.
KRAVN 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
11 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Arkini Games发行商Arkini Games类型动作
—成就—DLC5088220App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:26 UTC · 来源:SteamWebAPI
辅助功能与音频Camera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel Core i3-4130 (3.4GHz Dual Core) or equivalentIntel Core i5-4460 (3.2GHz Quad Core) or equivalent显卡NVIDIA GeForce GTX 660 / 2GB VRAMNVIDIA GeForce GTX 1050 Ti / 4GB VRAM内存4 GB RAM8 GB RAM存储空间2 GB available space2 MB available space
关于 KRAVN
You wake up underground. You don't know why you're alive. You don't know what happened up there. You just know something is very wrong down here, and you need to keep moving.
You find a room with a single stick sitting under a beam of light. It feels important. You pick it up.
Every alarm in the building goes off at once.
Turns out that stick is the only weapon you get, and it's all you need. Throw it and it ricochets off walls, ceilings, whatever's still standing, chaining through a room full of enemies before it even hits the ground. Add hitstop that makes every kill feel like it actually landed, plus a dash that never lets you stop moving, and combat turns into something closer to a puzzle you solve at full speed.
KRAVN is a fast, brutal boomer shooter set in the ruins of an underground war nobody survived to explain. You're heading deeper. Something else down here wants what's at the bottom too, and it isn't waiting around.
Hit fast. Move faster. Don't stop to think about what these places used to be.
- Ricochet chain kills: turn one throw into a room-wide massacre
- Every hit has impact: hitstop makes each kill feel brutal
- Constant momentum: dash forward, close the distance, never slow down
- PSX-era visuals: low-poly geometry, and a world that feels beautifully wrong
- Decaying artificial worlds: descend through enormous abandoned environments built during the war
- Riff-driven metal: heavy, aggressive music built around the violence
- No hand-holding: descend deeper, fight your way through, and discover what waits at the Core