Knights. Zombies. Pirate ships. Giant robots. A chaotic 1-4 player couch co-op hack and slash that starts medieval and ends in maximum carnage. If that sounds like the ravings of a six-year-old, that's because it is! It was designed by a kid with crayons and built by his dad in Unreal Engine.
Knights v Zombies 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者Trevor and Deo Boone发行商Trevor and Deo Boone类型动作冒险独立休闲
—成就—
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:13 UTC · 来源:SteamWebAPI
最低配置推荐配置系统10相同处理器Intel i5 or AMD Ryzen 5 (quad core)Intel i7 or AMD Ryzen 7显卡NVIDIA GTX 1060 or AMD RX 580 (4GB VRAM)NVIDIA GTX 1070 or AMD RX 5700内存8 GB RAM16 GB RAM存储空间2 GB available space相同
关于 Knights v Zombies
The dead are walking, the kingdom is on fire, the king is terrified, and your only hope lies with the ancient remains of a giant robot that was scattered across the kingdom ages ago.
Knights v Zombies is a 1-4 player local couch co-op hack and slash adventure with the structural integrity of a six-year-old's daydream and the production values of a software engineer who's addicted to Humble Bundles.
Six levels. Six wildly different vibes.
- The Castle - Zombies in the throne room. Smash the furniture on the way out; the king's insurance will cover it.
- The Village - The houses are burning. The villagers have fled. The helicopters are looking for a safe place to land. Wait, what?
- The Forest - Grass warriors and spiders and rock monsters, oh my!
- The High Seas - Because I wanted to make a game about pirates and Rare wouldn't give me a job.
- The Mountain Caves - You ride giant ants here. Don't worry about it.
- The Undead Kingdom - A massive fortress that could only be penetrated by a fifty-foot robot. Oh, you have one now? How convenient!
If you're still here after the giant ants, you might be the target audience. Here's the rest:
Features
- 1-4 player local couch co-op
- ~45 minutes of escalating chaos, start to credits
- Hack and Slash combat that gets increasingly anachronistic...
- Built in Unreal Engine 5 by a 6 year old boy (now 7, or probably 8 by the time I actually finish this), plus his dad who "just puts it in the computer."
- Plug in up to four controllers. Keyboard works too, but a mouse is awkward on the couch...
This game is not: an open-world RPG, a roguelike, a soulslike, competitive, online, or the kind of game you'll be playing for 80 hours. It's a small silly thing you play on a couch with people you like.
If you have a couple controllers and a kid, a friend, or a cat with opposable thumbs, then give it a try! Net proceeds go to the creative director's college fund and my Humble Bundle addiction.