You return to your hometown in the Yakutia - a place that shaped you, broke you, and quietly waited. It is the early 2000s. The echoes of the post-Soviet crisis still ring in the walls of leaning wooden houses. In Kindawn, the permafrost preserves unresolved secrets of the past.
Kindawn: The Parish Remembers 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测36 篇评测
86.1%Positive
31 篇好评5 篇差评
推荐数—评分
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月5日2 个月前发行
开发者ArchReality发行商New Game+类型动作冒险独立
16成就—
关于这款游戏
玩家数更新于 9月19日 02:44 UTC · 商店数据更新于 9月22日 09:18 UTC · 来源:SteamWebAPI
What is Kindawn?
A first-person atmospheric horror exploration game. You play as an adult returning to the Siberian town where you grew up as an orphan. As you piece together fractured memories and uncover what happened in your absence, the line between folklore and nightmare begins to dissolve. The game is designed for a single playthrough of approximately 3-5 hours.
Exploration
Move freely through interconnected locations spanning farmsteads, abandoned Soviet-era buildings, and dense boreal wilderness. Every object and space holds environmental storytelling. Hidden details are never required - but always rewarded.
Environmental puzzles
Progress is gated by logic puzzles embedded in the world - combination locks, hidden mechanisms, and context clues drawn from documents and objects you find. Every solution exists in the environment. There is no abstract inventory manipulation.
Narrative investigation
Collect notes, photographs, cassette tapes, and personal items left behind by the people who once lived here. Your character's backstory is a buried secret, an unresolved loss - unfolds entirely through what you find. No hand-holding.
Tension and threat
Kindawn does not rely on jump scares. Tension builds through audio design, environmental changes, and the slow realization that something is wrong. Certain encounters require stealth and avoidance.
Setting
The aesthetic of "depressive Far North Siberia" is rendered in full detail: VHS players and cheap knock-off tracksuits beside shamanic talismans and mysteries older than civilization. The game draws directly from Yakut folklore and documented paranormal stories. This is not a collection of creepypastas - it is reinterpretation through a personal story of guilt, memory, and return.
Key features
- First-person atmospheric survival horror
- 3-5 hour singleplayer experience
- Post-Soviet Siberian setting rooted in real Yakut folklore
- Environmental storytelling through objects, notes, and audio recordings
- Logic-based world puzzles with no arbitrary solutions
- Original atmospheric soundtrack
- Slowburn pacing - tension that builds like a Yakutian frost