Slip through a cursed gothic castle as a lone assassin. Move in the shadows, strike from melee or range, solve mechanism puzzles, and hunt the vampire lord that rules the ruins. A stealth-action platformer built on precise movement and deadly timing.
KilLLine 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
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0 篇好评0 篇差评
推荐数—
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10 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月5日2 个月前发行
开发者Reclover Studio发行商Reclover Studio类型动作冒险独立休闲
—成就—
关于这款游戏
玩家数更新于 9月19日 06:40 UTC · 商店数据更新于 9月22日 11:21 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit (version 21H1 or newer)Windows 11 64-bit处理器x86-64 dual-core 2.0 GHzx86-64 quad-core 3.0 GHz or faster显卡Intel HD Graphics 4000 / any DirectX 11 GPU, 1 GB VRAMNVIDIA GeForce GTX 750 / AMD Radeon R7 260X or better, 2 GB VRAM内存4 GB RAM8 GB RAM存储空间2 GB available space相同
关于 KilLLine
An atmospheric 2D stealth-action platformer set inside an abandoned gothic castle. You are a lone assassin sent into the ruins to end the reign of the vampire lord who dwells within. Every hall is dark, every guard is a threat, and the shadows are your only ally.
Move like a shadow. Run, leap, and climb through crumbling zones of the castle — from the outer walls to the depths beneath. Read the environment, time your movement, and choose when to slip past danger and when to strike.
Two ways to kill. Close the distance for a fast melee finish, or line up a ranged shot to take enemies down before they ever see you. Chain your movement into your attacks and keep the pressure on.
Solve the castle's mechanisms. Hidden switches, moving platforms, and destructible walls block your path forward. Trip the right mechanism, break through the right wall, and unlock the route deeper into the keep.
Face the Vampire Lord. Reach the heart of the castle and confront a multi-phase boss that grows more dangerous as the fight goes on. Learn its patterns, survive its assault, and end the curse.
Never lose your progress. Checkpoints and an on-screen minimap keep you oriented as you push through each zone, so every death is a lesson — not a setback.