You’re thrown into the chaos of urban warfare, where every corner hides danger and every mistake is fatal. With a body camera perspective, no HUD, and no second chances, survival depends on your reflexes, precision, and courage.
KillCam FPS 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者CGI LAB GAMES发行商CGI LAB GAMES类型动作模拟
—成就—DLC3969860
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:18 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit or later相同处理器AMD Ryzen 3 1200AMD Ryzen 5 5500显卡GTX 1050GTX 1650 SUPER内存4 GB RAM相同存储空间4 GB available space相同
关于 KillCam FPS
Please note: This is an early demo version focused on core mechanics and atmosphere. The game is currently in active development and may not yet include traditional win/loss conditions or full mission structures. We're continuing to expand and refine gameplay systems based on player feedback. This demo is part of an ongoing development process, and we welcome all feedback as we continue to shape the full experience. More structured objectives, mission progression, and full gameplay loops are planned for future builds.
KillCam FPS is an immersive single-player experimental FPS demo that explores the intensity of urban combat through a body camera perspective. Designed for players who enjoy tactical, atmospheric experiences, the game focuses on short, high-intensity engagements in detailed urban environments.
Key Features:
- Body camera-style perspective for a raw and immersive combat experience.
- Fast, high-stakes encounters that reward precision and quick reflexes.
- Realistic weapon mechanics with authentic recoil, ballistics, and impactful audio.
- Highly detailed environments, including apartments, industrial zones, tunnels, and urban streets.
- Immersive audio design, featuring spatial gunfire, environmental ambience, and minimal HUD.
There are no HUDs, no tutorials, and no handholding — just you, your weapon, and the constant tension of an enemy waiting around every corner.