An arena-based trap builder where defenses aren’t placed—they’re assembled from interconnected modules. Combine weapons, magnets, rotors, and elemental effects, fight with your cursor, and rebuild the factory before every new wave.
Kill Factory 在线人数与 Steam 图表
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在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
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30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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游戏
发行日期—发行日期未公布
开发者Flat Lab发行商Flat Lab类型动作独立休闲
—成就1DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:27 UTC · 来源:SteamWebAPI
In Kill Factory, your weapon isn’t a single tower—it’s an entire machine.
Mount crossbows and lasers on beams, spin them with rotors, drag enemies into circular saws with magnets, redirect projectiles with fans, and combine fire, cold, poison, and electricity. A clever design turns the arena into a finely tuned production line—one that manufactures nothing but death.
Wretches, cultists, and thieves close in from every direction. Some can take a beating, others are vulnerable to specific damage types, and thieves will try to reach your base and make off with your money.
Your traps operate on their own, but this is no spectator sport: the cursor is a weapon too. Keep it over enemies, finish off anything that slips through, and catch wisps to temporarily increase your attack speed.
After each battle, spend your bounty on new modules and upgrades. The upgrade tree makes the factory stronger, but it also introduces new enemies, increases their numbers, and makes each new wave more dangerous.
Features
- Modular trap building with no prescribed blueprints.
- Crossbows, lasers, saws, magnets, rotors, shockers, and elemental emitters.
- Mechanisms, projectiles, and status effects that interact with one another.
- Active cursor combat alongside autonomous traps.
- Enemies with distinct vulnerabilities and behaviors.
- An upgrade tree that expands both your arsenal and the threat you face.
- A constant cycle: upgrade → build → fight → rebuild.