Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
Keep Making Games 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
14 张图片
游戏详情
关于这款游戏
游戏
发行日期2027年3月4日5 个月后发行
开发者sshulin发行商sshulin类型策略独立模拟
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月6日 05:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)—处理器x86-64 CPU with SSE4.2, 2 GHz—显卡OpenGL 3.3 or Direct3D 11 compatible graphics—内存2 GB RAM—存储空间300 MB available space—
关于 Keep Making Games
Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.
- Snap features onto the genre's core and prototype it before you commit
- Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
- Get reviewed by the magazines of the day. They don't agree, and each one says why
- Buy a rival's game, then play it or take it apart
- Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up
Making a game
Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.
Your only staff
After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.
Shelves
Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.
You study them, they study you
Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.
常见问题
Steam 目前未列出 Keep Making Games 的价格。
Keep Making Games 尚未发行。计划发行日期:2027年3月4日。
最低配置:Windows 10 (64-bit), x86-64 CPU with SSE4.2, 2 GHz, OpenGL 3.3 or Direct3D 11 compatible graphics, 2 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。
Steam 标注 Keep Making Games 需要 300 MB 可用磁盘空间。
这款游戏还没有 Steam 评测。
支持——Keep Making Games 的界面和字幕支持简体中文,但没有中文配音。Steam 共列出 21 种语言,均无完整配音。
不支持——Steam 将 Keep Making Games 列为单人游戏。
SteamStatistics 上的 Keep Making Games Steam 图表展示实时在线人数以及 24 小时、7 天和 30 天曲线,至少每十分钟刷新一次。
在 Steam 上,Keep Making Games 支持以下平台:Windows。未列出控制器支持。