Ride into Cinder Creek as Mara Vane, a bounty hunter of few words, in a fully voice-acted frontier tale. Take warrants, pick your road, and decide who hangs, who runs, and who owns the valley when the railroad comes. Your horse remembers how you treat her. So does the town.
IRONWOOD 在线人数与 Steam 图表
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在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 0
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Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期2026年9月22日3 天前发行
开发者GameQ Labs发行商GameQ Labs类型动作冒险独立角色扮演
—成就
关于这款游戏
玩家数更新于 9月23日 00:51 UTC · 商店数据更新于 9月23日 02:30 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit—处理器Dual-core 2.0 GHz—显卡GPU with WebGL2 / OpenGL 3.3 support—内存4 GB RAM—存储空间3 GB available space—
关于 IRONWOOD
THE TERRITORY KEEPS A LEDGER. EVERY NAME GOES IN IT — INCLUDING YOURS.
IRONWOOD is a story-driven western RPG set in a handcrafted open valley: one town, one river, one railroad that wants both. You are Mara Vane, a bounty hunter with a quiet voice and a fast draw — and the paper on the marshal's board is only the first fork in a road that ends with the whole territory changed by you.
A CAMPAIGN WITH TEETH
Eight chapters, three endings. Side with the law, ride with the gang, or sell the truth to the highest bidder — the town remembers, and its streets, its people, and its finale change to match. Every named character is fully voice-acted: seventeen distinct performances, from the marshal's dry gravel to a land agent's silk.
GUNFIGHTS THAT READ
Duels on a signal. Train ambushes. Torch-riders at the forge. Wolf packs whose eyes catch light that isn't there. Every enemy visibly draws, aims, crouches, and routs — and every trigger-pull is felt.
A HORSE, NOT A VEHICLE
Feed her. Pat her neck. Earn her trust. A bonded horse answers your whistle from farther out, runs harder to reach you, and gives you more of her wind at full gallop.
A LIVING FRONTIER
Day and night, storms that answer the thunder, a saloon piano, patrons who sit and gossip, a mail rider on his rounds. Rounds fired in town go in the marshal's ledger — and your choices mark the town forever, down to the stone by the memorial.
CRAFTED, NOT GENERATED
A hand-built world, bespoke cutscene films, and a soundscape of real recordings — hoofbeats, birdsong, rain, and gunpowder.