Plan your flight path, execute a perfect flip-and-burn manoeuvre and pray that your hull survives any impact in this space flight simulation/racing game. Can you avoid collision and finish your flight?
Ionic Drive 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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0 篇好评0 篇差评
推荐数—
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Vikram Codes发行商Vikram Codes类型竞速
—成就—DLC4974790App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月21日 22:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 11—处理器Ryzen 7 3700X—显卡NVIDIA 2080 Super (supporting Vulkan 1.4 and hardware raytracing)—内存8 GB RAM—存储空间100 MB available space—
关于 Ionic Drive
Ionic Drive asks you to take the pilot's seat in a spaceship pushing over 2Gs of acceleration, threading the needle through an asteroid belt that is dramatically colliding* with a planetary ice ring, and be precise enough to flip-and-burn to decelerate and dock at the station on the other side - burning retrograde on the final stretch.
It's easy to hit a number of asteroids and ice chunks and destroy your hull, it's easy to burn 1 degree off center and miss the gate, and it's likely you will fail to slow yourself down enough for it to count as a win - but if you do the satisfaction is immense.
This game is unapologetically minimal in its design.
I am adding additional features and improvements, but right now there is no shareable roadmap.
The initial release is a near-complete experience. If you don't like it now, I won't likely change your opinion later.
Ionic Drive is, to me, about having a game built on top of my custom game engine (PlayPhys), which ships and forces me to develop useful tooling.
PlayPhys is bare bones, serving the purpose today of shipping Ionic Drive, and now with a solid base I plan on continuing with post-release support at a slow drip.
But the engine itself, and this initial product, are something special.
Although the min spec is quite high for a game like this, it's because the game:
- Simulates and runs physics updates for over 600k objects at ~60FPS on min spec
- Renders entirely using Vulkan 1.4 + hardware ray tracing (except UI)
- Utilises your CPU to its fullest extent with a multi-threading native execution loop
- Tightly packs your RAM and stays under 4GB of usage (depending on your OS and Vulkan drivers)
- Entirely programmatically defined assets - the entire binary ships in under 9MB
- Unifies physics and rendering, with objects appearance and physics properties based on real world materials
If you buy this, I thank you, but I don't expect that many will.
Expect to see improvements over time, especially to the physics (collision) systems, and the small issue of there being no audio (yet).
*Dramatically colliding is WIP and improving every week. Because of how vast space is, collisions themselves are annoyingly rare, even with how densely I've packed it.
常见问题
Steam 目前未列出 Ionic Drive 的价格。
Ionic Drive 尚未发行,发行日期也尚未公布。
最低配置:Windows 11, Ryzen 7 3700X, NVIDIA 2080 Super (supporting Vulkan 1.4 and hardware raytracing), 8 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。