explore the much lesser known sub level of the poolrooms called "the deep end". navigate a procedurally generated pool rooms and find a way to escape so you can report what you saw down there. it is currently unknown what lurks in the deep end since documentation on it is minimal.
Into the deep end 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Agent_peacemaxy发行商maxes game development studio类型独立
—成就—DLC4532330App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:37 UTC · 来源:SteamWebAPI
辅助功能与音频Playable without Timed InputStereo SoundSurround Sound
更多Playable At Your Own PaceVR Supported
系统需求
最低配置推荐配置系统10, 11—处理器Intel i5-4590/AMD Ryzen 5 1500X—显卡8GB VRAM—存储空间5 GB available space—
关于 Into the deep end
speciial announcment section
yes
About the Game
Into the Deep End is a psychological horror exploration game inspired by the backrooms or more specifically the poolrooms which is apart of the backrooms. it is now both on vr AND pc!!!!
Into the deep end is set in a variation of a sublevel of the poolrooms known as "the deep end" or better known on the wiki as level 37.1. this variation of the "the deep end" does not contain the Hydrolitis Plague which lore wise makes the level unexplorable. you are free to explore the liminal spaces of the deep end and see if there's any new undiscovered sublevels of this sublevel! (wait would that make it a sub-sub level?)
rather than taking place on a static premade map like many other backrooms games. Into the deep end is set in procedurally generated map to really explore the concept of "procedural infinity" whilst adding in your occasional scares to keep you on your toes.
whilst there is no fixed progression or "way forwards" the overarching task is to wander the liminal rooms of "The Deep End" in search of an exit to a safe level of the backrooms. where you will meet up with your research team to document what you saw in the deep end
feature list
- not a maze! Into the deep end is not a maze where there is only one entrance and exit. Much like the rest of the backrooms there is potentially endless amount of exits. however you need to find them first.
- procedural generation. Into the deep end aim to constantly improve its procedural generation. a lot of effort goes into developing and innovating its map generation so each room can be unique in both decoration and architecture. who knows what you will find in each room!
- no correct way forwards. Into the deep end doesn't follow linear progression. there is no correct way to play the game. play the game how you want to play!
- vibe?. There are a lot of places that can be considered "safe" within this version of the deep end, you may find a cool place to vibe, you will be given a way to spawn props in order to decorate these places you wanna relax in
- entities? that's for you to find out!
IM NOT SCARED OF THE DARK. IM SCARED OF WHATS IN THE DARK.
there's an unintended feature that may cause auditory or visual hallucination similar to the ganzfeld effect. haven't nailed if its the ganzfeld effect doing this or something else but take caution when playing in the super dark area's for long amounts of time.